GAME DETAIL
Ducktective Bill
A skill-based 2D action noir. Read enemy telegraphs and decide: block, parry, or dodge. Solve tiny diegetic puzzles between fights, then crack cases and clobber absurd yet deadly bosses—with nothing but an umbrella and perfect timing.
このゲームについて
Steamの詳しい説明を読む
Ducktective Bill is a boss-centric, timing-driven 2D sidescroller set in a witty, late-19th-century noir city. There’s no inventory and no stat grind—your progress comes from skill, not numbers. Read each enemy’s telegraphed attack and choose the right answer every time: block, parry, or dodge. Between encounters, solve small, diegetic puzzles that feel like real detective work and keep the pacing fresh.
What you’ll do
Master fair, readable combat. Every attack broadcasts its intent:
Blockable (safe to guard), Parryable (counter out of block with tight timing), Dodge-only (unblockable / block-break), and Neutral (either response works).
Multi-hit strings are block-only for clarity.
Fight memorable weirdos. From a trio of street pigeons teaching core mechanics to two pigeons in one trench coat who split mid-fight.
Solve quick, no-inventory puzzles. One-screen environmental reads (postboxes, market signs, chalk marks) that gate encounters naturally.
Hang out at the office hub. Your oddball team poses and comments as you pick cases and characters.
Content included at launch
1 Small Case — “Breadcrumb Case.”
2 micro-areas & 2 puzzles: Postbox Clue (residential) → Old Market Alley (sign & symbol matching).
Encounters: Minion Trio tutorial fight → Miniboss: Pigeon Disguise (2 phases, split rule) → Case Boss.
Hub Office: Single room with cast poses and simple Case/Character select.
Progression: Cosmetic currency and an end-of-case rank screen (time, hits taken, parry rate).
Single-player experience focused on short, replayable runs (No-Hit/time challenges and alternate puzzle routes).
Why it feels good
Pure skill, no power creep. Unlocks are skins, characters, story/areas—not bigger numbers.
Snappy, responsive moveset. Light 3-hit, heavy 2-hit, block→parry flow, and a short-i-frame dodge. No stamina bar; the risk comes from wind-ups, recovery, and enemy armor on key swings.
High readability. Color/pose telegraphs per attack type, distinct SFX, satisfying hitstop and micro-screen shake on impact.
Who it’s for
Players who love timing-based combat (reading patterns more than grinding stats), bite-sized sessions, and a dry sense of humor wrapped in pixel-art noir.
Note: Future updates are planned to add more cases, bosses, and playable characters. The launch version already includes the full Breadcrumb Case described above.
スクリーンショット
ATTENTION
注目度メトリクス
プレイヤー推移
データ蓄積中 24時間平均選択した期間に観測データはありません。
Steamフォロワー推移
2件以上で集計 直近7日選択した期間に観測データはありません。
プレイヤー数とフォロワー数は意味と単位が異なるため、 別々の時系列として表示しています。補間した値は使用していません。
発売前注目度の基礎指標 発売前タイトルのため、Steamフォロワー数と7日増加を中心に注目度を観測します。
| 指標 | 現在値 | 観測状況 |
|---|---|---|
| 現在プレイヤー数 | 未集計 | 最終観測:未集計 |
| 24時間ピーク | データ蓄積中 | 未集計・直近7日 0件 |
| Steamフォロワー数 | 10人 | 最終観測:2026年9月12日 11:08(14日経過) |
| 7日フォロワー増加 | 2件以上で集計 | 履歴あり・更新待ち・直近7日 0件 |
PlayMEXが保存した観測値です。取得時刻と観測数を あわせて確認できます。
ジャンル・機能
機能カテゴリ
ゲームライフログ
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