PlayMEX
Kotoba Dashの作品画像

GAME DETAIL

Kotoba Dash

種別:ゲーム 発売日:2026年2月2日 日本語対応未確認
1,700円

Kotoba Dash is a Japanese vocabulary review game that replaces passive flashcards with movement based gameplay. Run to the correct answer, practice reading and translation, and reinforce what you already know through short, engaging sessions.

このゲームについて

Steamの詳しい説明を読む

Kotoba Dash is a Japanese vocabulary review game designed for learners who already know the basics and want a more engaging way to test and reinforce what they have studied.
Instead of clicking buttons or flipping flashcards, you control a character and physically run toward the correct answer. Movement adds time pressure and decision making, turning vocabulary review into something active rather than passive.
This is not a complete learning course. Kotoba Dash is best used as a supplementary tool for review, practice, and self-testing.

Who is this for?
Kotoba Dash is designed for Japanese language learners from N5 to N1.
You should already:
˗          Know hiragana and katakana
˗          Be familiar with basic vocabulary
The game is ideal if you:
Want a game to review and test existing knowledge, not a sole learning resource

Have been studying for a while and do not want to start from zero

Find traditional flashcards boring or hard to stay consistent with

Want a short, engaging daily game to maintain your studies

Core Gameplay
Kotoba Dash is a vocabulary quiz game focused on translation and reading recognition.
Words are presented using kanji, kana, and English, with multiple question types such as:
Kanji to English

English to Kanji

Kanji to Kana

Kana to Kanji

Optional furigana support is available and can be toggled on or off.
All questions are multiple choice, but instead of selecting answers with a mouse, players move a character toward the answer. This introduces time pressure and makes recall more active and engaging.

Input
Keyboard focused

Partial controller support exists for character movement

Full UI navigation is keyboard based

Game Modes
Kotoba Dash includes multiple modes designed for different review styles.

Testing Grounds
An arcade, stage-based mode where difficulty increases over time.
Shorter answer timers

More answer options per question

Focus on speed, accuracy, and survival

Play for high scores and long runs

A full run lasts approximately six to seven minutes

Mastery Mode
A structured, level-based progression system.
Focuses on fixed sets of 10 words

Levels take roughly 30 to 60 seconds

Accuracy requirements must be met to unlock new levels

Levels change on replay and are intended to be repeated to strengthen retention

Exploration
A fully customizable review mode.
Choose JLPT levels, parts of speech, and question types

Timer can be enabled or disabled

No failure state

Sessions can be short, long, or infinite

Progress and Tracking
Kotoba Dash tracks detailed performance metrics, including:
Word accuracy

Average accuracy

Average answer speed

Category-based performance

All progress, runs, and statistics are saved and can be reviewed in a dedicated stats area called Inari’s Shrine.
Players can freely switch between modes and unlock achievements over time.

What Kotoba Dash Does Not Do
Kotoba Dash is intentionally focused and does not attempt to teach everything.
It does not:
Teach Japanese from the ground up

Teach hiragana or katakana

Explicitly teach pronunciation
(reading practice reinforces pronunciation through recognition, not instruction)

Teach grammar, particles, or conjugation

Teach sentence reading or comprehension

Aim to cover every word in the language

The vocabulary is broad but curated, and the game is intended as a supplementary review and self-testing tool, not a replacement for textbooks or courses.

Why Kotoba Dash Exists
Learning a language can be life changing, but staying consistent is often the hardest part.
Traditional flashcards can become repetitive and passive over time. Kotoba Dash was created to make vocabulary practice more engaging by turning review into a game that rewards attention, speed, and accuracy.
By tying answers to movement and time pressure, the game encourages faster recognition and stronger recall, while allowing learners to jump in at their current level without replaying content they already know.

STEAM USER TAGS

ユーザータグ

ATTENTION

注目度メトリクス

現在プレイヤー数 0人 最終観測:2026年8月20日 03:03(37日経過)
Steamフォロワー数 14人 最終観測:2026年9月12日 23:38(13日経過)

プレイヤー推移

データ蓄積中 24時間平均

選択した期間に観測データはありません。

Steamフォロワー推移

2件以上で集計 直近7日

選択した期間に観測データはありません。

プレイヤー数とフォロワー数は意味と単位が異なるため、 別々の時系列として表示しています。補間した値は使用していません。

発売後注目度の基礎指標 発売済みタイトルのため、現在プレイヤー数・ピーク値・Steamフォロワー数を組み合わせて勢いを観測します。

指標 現在値 観測状況
現在プレイヤー数 0人 最終観測:2026年8月20日 03:03(37日経過)
24時間ピーク データ蓄積中 履歴あり・更新待ち・直近7日 0件
Steamフォロワー数 14人 最終観測:2026年9月12日 23:38(13日経過)
7日フォロワー増加 2件以上で集計 履歴あり・更新待ち・直近7日 0件

PlayMEXが保存した観測値です。取得時刻と観測数を あわせて確認できます。

ジャンル・機能

機能カテゴリ

ファミリーシェアリング

ゲームライフログ

所有ゲームとして同期されると、 このゲームの記録を残せます。

基本情報

発売日
2026年2月2日
価格
1,700円
価格区分
有料
開発元
Seika Quest
販売元
Seika Quest
対応OS
Windows
コンテンツ種別
ゲーム

対応言語

言語 対応 フル音声
日本語 — —
英語 ○ —

Steamの保存済み情報から 2言語を確認できます。

自分の実績進捗

未同期

Steamでログインすると、このゲームの実績解除率や 最近解除した実績を表示できます。

Steamでログイン

あなたのゲーム情報

Steamでログインすると、所有状況、プレイ時間、 ライフログを表示できます。

トップからSteamログイン

STEAM USER TAGS

Kotoba Dashのユーザータグ

変更内容が保存されていません

このまま移動すると、入力した内容が失われます。