GAME DETAIL
FEAR OF SLEEP
Survive the depths against grotesque monsters in this old-school sci-fi horror. Uncover the MetroBunker's tragic mysteries and descend to face your Maker.
このゲームについて
Steamの詳しい説明を読む
FEAR OF SLEEP is a sci fi horror game with an old-school aesthetic that refuses to hold your hand.
Descend into the MetroBunker — a sprawling subterranean shelter built in the shadow of war. As Roy, an R0-1 maintenance android, traverse industrial corridors, collapsing infrastructure, and cryptic interludes while grotesque creatures stalk the dark.
With a looming breach, your directive is simple: return to your maker before it’s too late. Each step deeper reveals sabotage, decay, and a spreading sickness.
No hand-holding. Carve your own path through terror, mystery, and survival. Wishlist now.
NO HANDHOLDING
No tutorials. No yellow paint or objective markers. No design safety nets protecting you from bad decisions. You learn by doing, failing, and adapting. Systems are consistent, brutal, and fair — survival comes from observation and experimentation, not scripted guidance. The game trusts the player to be smart enough to survive.
MULTI USE WEAPON UTILITY
Every weapon is a tool, not just a damage number. Guns, wrenches, and utilitarian gear serve multiple purposes: traversal, puzzle-solving, crowd control, environmental manipulation. The same tool that saves you in combat might open a path, trigger a mechanism, or affect enemies without dealing damage. Creative use defines survival.
PHYSICS MANIPULATION
The world obeys consistent physical rules — and you’re free to exploit them. Weight, momentum, and force shape every encounter. Objects can be pushed, stacked, shattered, weaponized, or turned into traversal tools. Systems interact dynamically, allowing for satisfying ah-ah! moments. Mastery comes from understanding how the world works — and how to make it work for you.
PLAYER INVESTIGATED NARRATIVE
The story is not told to you — it’s uncovered. Clues live in environments, discarded data, environmental details, and archived communications. Nothing pauses to explain itself. Players piece together what happened, what’s happening, and what it means. Understanding the world is optional… but ignorance is fatal.
VISCERAL GORE
Impact is immediate and physical. Damage has weight, consequence, and permanence. Enemies break, deform, and react dynamically to force and weapon type. Combat is messy, desperate, and uncomfortable — every encounter leaves evidence behind. Violence isn’t stylized spectacle; it’s raw, tactile, and unforgettable.
スクリーンショット
ATTENTION
注目度メトリクス
プレイヤー推移
データ蓄積中 24時間平均選択した期間に観測データはありません。
Steamフォロワー推移
2件以上で集計 直近7日選択した期間に観測データはありません。
プレイヤー数とフォロワー数は意味と単位が異なるため、 別々の時系列として表示しています。補間した値は使用していません。
発売前注目度の基礎指標 発売前タイトルのため、Steamフォロワー数と7日増加を中心に注目度を観測します。
| 指標 | 現在値 | 観測状況 |
|---|---|---|
| 現在プレイヤー数 | 未集計 | 最終観測:未集計 |
| 24時間ピーク | データ蓄積中 | 未集計・直近7日 0件 |
| Steamフォロワー数 | 324人 | 最終観測:2026年9月13日 05:02(13日経過) |
| 7日フォロワー増加 | 2件以上で集計 | 履歴あり・更新待ち・直近7日 0件 |
PlayMEXが保存した観測値です。取得時刻と観測数を あわせて確認できます。
ジャンル・機能
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