GAME DETAIL
One Last Sacrifice
Most autobattlers reset after every match. One Last Sacrifice doesn't. Unlock skills across a branching skill tree. Build a deck. Improve creatures by crafting. Compete in 1v1 duels or 8-player elimination tournaments - sync and async play supported.
このゲームについて
Steamの詳しい説明を読む
One Last Sacrifice is an auto battler with meta progression. Build a deck of creatures across multiple battles. Craft them with Path of Exile-inspired modifiers. Unlock skills in a branching skill tree that shapes your playstyle. Six factions, 70+ creatures, and a perk system that makes every match play differently. Fight 1v1 duels or 8-player elimination tournaments - sync or async.
Your jar is your deck, a collection of creatures that carries between matches. Build it through rituals, or adapt mid-combat by buying from the Vein, a rotating shop that refreshes each round. Craft your creatures with Path of Exile-inspired modifiers to push them beyond their base power. But even your best fighters won't last forever: every creature has stability, and each time you field one, it wears down. When it hits zero, it's gone for good.
Many factions. No fairies. No dragons. Each with their own creatures, synergies, and mechanics. Bloodthirsty imps, soul-trapping assassins, hive-minded gel creatures. Build around one faction or mix and match.
As you gain experience and grow in power, new skills become available. They allow you to tailor the experience of combat to your liking. Yet the Arena's Crowd is never still, hungry for spectacle. Each match starts with a random perk that changes the rules - maybe all creatures deal +50% damage, double trigger on death effects or a boost to your economy.
Pick one of three classes and carve your path through the skill tree.
Claim Notable Skills for sudden surges of power.
Active Skills add new abilities to use in combat
Convictions rewrite the rules entirely.
Learn more in the wiki
Want to go deeper? Check out the wiki in the sidebar for the full breakdown of factions, creatures, crafting, and more.
--> "View the manual"
スクリーンショット
ATTENTION
注目度メトリクス
プレイヤー推移
データ蓄積中 24時間平均選択した期間に観測データはありません。
Steamフォロワー推移
2件以上で集計 直近7日選択した期間に観測データはありません。
プレイヤー数とフォロワー数は意味と単位が異なるため、 別々の時系列として表示しています。補間した値は使用していません。
発売前注目度の基礎指標 発売前タイトルのため、Steamフォロワー数と7日増加を中心に注目度を観測します。
| 指標 | 現在値 | 観測状況 |
|---|---|---|
| 現在プレイヤー数 | 未集計 | 最終観測:未集計 |
| 24時間ピーク | データ蓄積中 | 未集計・直近7日 0件 |
| Steamフォロワー数 | 119人 | 最終観測:2026年9月13日 12:57(14日経過) |
| 7日フォロワー増加 | 2件以上で集計 | 履歴あり・更新待ち・直近7日 0件 |
PlayMEXが保存した観測値です。取得時刻と観測数を あわせて確認できます。
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