GAME DETAIL
战网魔:谁把天才变了恶魔
This is a Chinese local-themed role-playing game. Plot is its core driver. It uses a male-female dual-protagonist narrative to deeply tell a story set in the new millennium, about online games and overcoming gaming addiction.
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Steamの詳しい説明を読む
Game Background Introduction
Male Protagonist's Storyline:
In 2008, the documentary War Against Internet Addiction sparked a nationwide movement to curb internet gaming. In a certain county in eastern China, Li Lianghao, a disliked high school dropout, faced widespread criticism for his gaming addiction. He was scolded by his parents, mocked by neighbors, and even looked down upon by children on the street. However, a chance gaming opportunity presented itself when a priceless weapon dropped at his feet. This wasn't just a turning point in the game but also a new beginning for his life. Could he use this to prove himself to his parents and ascend to the pinnacle of success? Everything remained uncertain.
Female Protagonist's Storyline:
In 2006, internet addiction rehabilitation schools sprang up everywhere. Yu Xiaoyu's father, Yu Guangfa, opened a convenience store near one of these schools and even sent his son, Yu Feichuan, there. Yu Xiaoyu never understood what was so appealing about games that made her brother so addicted. Her peaceful life was shattered when her brother was unexpectedly hospitalized after an incident at the school. What secrets lay behind the internet addiction rehabilitation school? What would become of Yu Xiaoyu's future?
Intertwined Fates:
How well did Li Lianghao sell his weapon? What happened to Yu Xiaoyu's brother? What shocking secrets lurk behind the internet addiction rehabilitation school? How did these two seemingly unrelated stories become intertwined? All these mysteries await your discovery.
Game Features
The game centers on a rich narrative, blending various gameplay mechanics tailored to different scenarios:
Players will assume the roles of two distinct characters, navigating through different time periods and family backgrounds to experience societal perceptions and prejudices towards internet addiction two decades ago.
The game meticulously recreates the online gaming landscape of 20 years ago, with vivid characters and events, offering an immersive experience.
Simulate early online game battles in a fun and engaging way, allowing you to relive your youthful memories.
Incorporates a touch of puzzle-solving elements to ensure a smooth and uninterrupted narrative experience.
The plot is coherent and fast-paced, with a total playtime of 4-5 hours.
スクリーンショット
ATTENTION
注目度メトリクス
プレイヤー推移
データ蓄積中 24時間平均選択した期間に観測データはありません。
Steamフォロワー推移
2件以上で集計 直近7日選択した期間に観測データはありません。
プレイヤー数とフォロワー数は意味と単位が異なるため、 別々の時系列として表示しています。補間した値は使用していません。
発売前注目度の基礎指標 発売前タイトルのため、Steamフォロワー数と7日増加を中心に注目度を観測します。
| 指標 | 現在値 | 観測状況 |
|---|---|---|
| 現在プレイヤー数 | 未集計 | 最終観測:未集計 |
| 24時間ピーク | データ蓄積中 | 未集計・直近7日 0件 |
| Steamフォロワー数 | 17人 | 最終観測:2026年9月13日 22:37(11日経過) |
| 7日フォロワー増加 | 2件以上で集計 | 履歴あり・更新待ち・直近7日 0件 |
PlayMEXが保存した観測値です。取得時刻と観測数を あわせて確認できます。
ジャンル・機能
機能カテゴリ
注目ポイント
更新あり 直近14日以内にSteamストア更新
ゲームライフログ
所有ゲームとして同期されると、 このゲームの記録を残せます。