GAME DETAIL
Havenstead
Havenstead is a cozy town-building strategy game where you grow a thriving village, balance resources, and keep your villagers happy through careful planning, trade, and charming design.
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Welcome to Havenstead — a cozy town-builder where strategy and charm go hand-in-hand. Build a thriving village, gather resources, trade with travelers, and balance the needs of your villagers as your settlement grows!
Main Features:
Strategic, yet Approachable – Dive into the charming town-building vibe, while still balancing supply, demand, and long-term planning with intuitive mechanics that do not require constant micro-management.
Grid-Based Building System - Smooth building placement & removal with a dedicated grid system.
Cozy & Immersive – Watch everything come alive throughout the town. Take a moment to watch the Fields growing during Spring, Cows grazing at your Cattle Ranches, a Villager chopping down a Tree - or better yet, enjoying an Ale!
Villagers Automatically Perform Their Tasks - Manage your Villagers with the Job Board, and keep track of everything in your Town with in-game overlays.
Happiness Rating System – A dynamic “happiness” score influenced by population size, available supplies, town wealth, commodities like ale, and luxury items.
Trade & Unique Items – Traveling traders will visit your town periodically for limited amounts of time. You can trade goods and purchase rare items such as chests with random rewards, rare scrolls unlocking special blueprints, and artifacts that provide permanent buffs.
What Else Is Coming With The Release? - Plans for Havenstead Include The Following:
Various Maps / Scenarios
Town Levels & Tech Tree
Expanded Trade Functions & Diplomacy Interactions
Additional Buildings, Production Chains, Commodity Items, and Villager Jobs
Save System, Difficulty Settings, and more!...
Please Note: Havenstead is a solo development passion project. I work on it as much as possible with just my own resources. Demo is tentatively planned for 2027, with full release (no Early Access) timeline promptly following that based on feedback & scaling requirements. If you are interested in private playtesting now & through the development process, you can join my Discord and/or contact me directly for more info. Thank you!
スクリーンショット
ATTENTION
注目度メトリクス
プレイヤー推移
データ蓄積中 24時間平均選択した期間に観測データはありません。
Steamフォロワー推移
2件以上で集計 直近7日選択した期間に観測データはありません。
プレイヤー数とフォロワー数は意味と単位が異なるため、 別々の時系列として表示しています。補間した値は使用していません。
発売前注目度の基礎指標 発売前タイトルのため、Steamフォロワー数と7日増加を中心に注目度を観測します。
| 指標 | 現在値 | 観測状況 |
|---|---|---|
| 現在プレイヤー数 | 未集計 | 最終観測:未集計 |
| 24時間ピーク | データ蓄積中 | 未集計・直近7日 0件 |
| Steamフォロワー数 | 30人 | 最終観測:2026年9月18日 13:04(7日経過) |
| 7日フォロワー増加 | 2件以上で集計 | 履歴あり・更新待ち・直近7日 0件 |
PlayMEXが保存した観測値です。取得時刻と観測数を あわせて確認できます。
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