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Remnants Of Eden

種別:ゲーム 発売日:2025年11月18日 日本語対応未確認
1,900円
Steamレビュー レビュー不足または未評価 100.0% 1件

Outthink the room. Outshoot what hunts you. Master Human speed and Machine precision, weaponize physics, survive radiation, and seize control of time as every hard-earned floor brings you closer to Eden.

このゲームについて

Steamの詳しい説明を読む

THE FACILITY CONTROLS THE FLOOR.
YOU DECIDE HOW IT BREAKS.
Every floor puts you in a bad situation: hostile machines, spreading radiation, damaged systems and a route that refuses to stay safe.
You are given the tools to turn it around—but never a single correct answer.
Read the room. Choose who controls the body. Turn pressure into opportunity.
When the elevator finally rises, it should not feel like the game allowed you to continue.
It should feel like you earned the next floor.

TWENTY FLOORS.
ONE WAY UP.
NO FREE ASCENTS.
The elevator is not a checkpoint waiting to reward you.
Complete the floor’s objective. Recover what the elevator needs. Adapt when the route turns hostile. Then make it back alive.
Every ascent is proof that you understood the floor well enough to beat it.
BECOME WHAT THE MOMENT NEEDS.
ONE BODY.
TWO SELVES.
ONE WILL TO SURVIVE.
At the heart of Remnants of Eden is a science-fiction echo of Robert Louis Stevenson’s Strange Case of Dr Jekyll and Mr Hyde:
One man. Another self. And the growing fear that the one you unleash may eventually become the one that remains.
Jekyll feared what Hyde became when set free.
Elias may not survive unless he sets his own dark side free.
But the question follows every transformation:
Are you controlling the other self—or teaching it how to control you?
Here, duality is not simply part of the story.
It is the central decision you make during play.

HUMAN — MOVE BEFORE THE ROOM CAN REACT.
Run faster. Interact instantly. Reposition before pressure closes around you.
Human Mode gives you speed and responsiveness, but sacrifices weapon stability, heat efficiency and resistance to radiation.
It rewards confidence.
It punishes hesitation.

MACHINE — MAKE EVERY SHOT DELIBERATE.
Fire with greater accuracy. Control weapon heat more efficiently. Walk through environmental radiation that would destroy the human inside.
But power has weight.
Machine Mode is slower—and excessive radiation can lock it away when you need it most.
Neither form is simply the hero.
Neither form is simply the monster.
The mastery comes from knowing which one the next five seconds demand—and whether you can still put the other one back when those five seconds are over.
DO MORE THAN DEAL DAMAGE.
CONTROL WHAT HAPPENS NEXT.
The most satisfying victory is not always the fastest kill.
It is watching an encounter collapse because of a decision you made before the first shot landed.

DISRUPT.
Use utility weapons to disable threats, interrupt attacks and create the opening you need.
Freeze one problem. Electrify another. Turn a dangerous formation into something you can control.

COMMIT.
Pistol. SMG. Shotgun.
Choose your distance, choose your target and choose which side of Elias pulls the trigger.
Weapon spread and heat behave differently between Human and Machine modes, rewarding more than simply carrying the strongest gun.
The weapon matters.
The mind controlling it matters more.

IMPROVISE.
Loose objects, explosive forces, hazards and physical reactions can turn the room itself into part of the fight.
Knock enemies off balance. Trigger violent chain reactions. Let one collision create the opportunity for the next.
A clean shot feels good.
A chain reaction you caused feels better.
RADIATION DOES NOT JUST TAKE YOUR HEALTH.
IT TAKES AWAY YOUR STRONGEST OPTION.
Radiation is not background damage that disappears when you leave the room.
Let exposure rise too far and Machine Mode becomes unavailable—forcing you to survive without its accuracy, efficiency or protection.

A gas mask can protect you.
A filter can buy you time.
An injection can pull you back from the threshold.
None of them make you safe.
Every step into the contamination becomes a decision:
How long can you stay?
What will you spend to survive?
And what abilities will you still have when you come back out?
THE ELEVATOR WILL NOT OPEN BECAUSE THE ROOM IS EMPTY.
IT OPENS BECAUSE YOU SOLVED THE FLOOR.
Combat is only one part of surviving Aurelian Dynamics.
Restore power cores. Repair electrical circuits. Seal contamination leaks. Quarantine spreading growth. Break protected drone systems. Carry the dead. Reconstruct memories that were never meant to survive.

One floor tests your aim.
Another tests your memory, timing, observation or willingness to remain inside a lethal environment.
Objectives change what the facility demands from you.
Progress is not awarded for reaching another marker.
It is earned by understanding what went wrong—and making it work again.
WHEN THE ROOM TAKES CONTROL—
TAKE IT BACK.
Eden Sync is your earned reversal.
Slow the world. Expose hidden threats. Turn an impossible crowd into a sequence of deliberate decisions.

Eden Sync does not fight for you.
It gives you something more valuable:
Time to see the answer.
Time to line up the shot.
Time to turn panic into precision.
The power fantasy is not invincibility.
It is absolute clarity while everything around you falls apart.
A FATHER SURVIVED.
SOMETHING ELSE WOKE UP WITH HIM.
Elias is still alive—but no longer inside a human body.
Aurelian Dynamics placed his mind inside a machine, surrounded him with broken systems and buried the truth of Eden somewhere above.
Recover Memory Echoes. Reconstruct corrupted fragments. Read the records left behind.
Every discovery brings Elias closer to Eden—and closer to a question he may not want answered:
Is the machine carrying him?
Changing him?
Or slowly replacing him?
OUTTHINK THE FLOOR.
MASTER THE BODY.
EARN THE TRUTH.
THE ENEMY WITHIN WANTS CONTROL.
USE IT BEFORE IT USES YOU.

BUILT BY ONE DEVELOPER.
SHAPED BY ONE UNBROKEN VISION.
Remnants of Eden is a solo-developed experience—its duality, combat systems, objectives and story all serving the same climb:
Turn pressure into control.
Earn every ascent.
Discover what remains of Eden.

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評価・レビュー

全体レビュー レビュー不足または未評価 好評率 100.00% / 1件 取得:2026年9月13日 02:11

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現在プレイヤー数 0人 最終観測:2026年8月21日 11:18(37日経過)
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データ蓄積中 24時間平均

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2件以上で集計 直近7日

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指標 現在値 観測状況
現在プレイヤー数 0人 最終観測:2026年8月21日 11:18(37日経過)
24時間ピーク データ蓄積中 履歴あり・更新待ち・直近7日 0件
Steamフォロワー数 未集計 最終観測:未集計
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DualSenseコントローラーサポートDUALSHOCKコントローラーサポートカスタム音量調整シングルプレイヤーファミリーシェアリングフルコントローラサポート時間制限付き入力なしでプレイ可能

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基本情報

発売日
2025年11月18日
価格
1,900円
価格区分
有料
開発元
Red Sunset Productions
販売元
Red Sunset Productions
対応OS
Windows
コンテンツ種別
ゲーム

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