GAME DETAIL
Inventorism
Inventorism is a real-time action roguelike where your build lives in your inventory: items take up grid space, link up with their neighbors, and merge into stronger versions. Get the layout right, then take it into the horde, reading the fight and picking targets as you carve a way through.
このゲームについて
Steamの詳しい説明を読む
Inventorism is a real-time action roguelike where fights routinely throw you against groups of enemies at once, not just single targets — so you're constantly reading the crowd, picking targets, and dodging incoming fire while you carve through them. You go down through dungeons that change every run, picking up weapons, rings, belts, and other gear along the way — except your backpack has a fixed size, and every item takes up a different amount of room in it. You can't carry everything. At some point you have to decide what gets left behind. Every death teaches you something new to try. Every run is a different backpack, a different build.
Three classes to pick from: Warrior (melee), Archer (ranged), and Mage (elemental spells). Each fights differently on its own, but the gear you build around them changes things more than the class does — a plain weapon turns into something else entirely depending on what's sitting next to it in your bag. One accessory might react to low health, another might key off whatever damage type you're already dealing. There's no single correct build here — the game is built around trying weird combinations and seeing what breaks in your favor.
Features:
Combat against groups of enemies — melee, ranged, and area attacks, with room to be overwhelmed if you're not careful.
Warrior, Archer, and Mage, each with different weapons and spells.
A limited-space backpack where every item takes up its own shape — managing it is part of the strategy.
Deep, creative itemization: items interact with each other in ways that aren't always obvious, and finding a broken combo is half the fun.
Elemental and status effects that stack up.
Charge-based items and effects that repeat or amplify past actions.
Camp between runs where you upgrade gear and character stats for permanent progress.
スクリーンショット
ATTENTION
注目度メトリクス
プレイヤー推移
データ蓄積中 24時間平均選択した期間に観測データはありません。
Steamフォロワー推移
2件以上で集計 直近7日選択した期間に観測データはありません。
プレイヤー数とフォロワー数は意味と単位が異なるため、 別々の時系列として表示しています。補間した値は使用していません。
発売前注目度の基礎指標 発売前タイトルのため、Steamフォロワー数と7日増加を中心に注目度を観測します。
| 指標 | 現在値 | 観測状況 |
|---|---|---|
| 現在プレイヤー数 | 未集計 | 最終観測:未集計 |
| 24時間ピーク | データ蓄積中 | 未集計・直近7日 0件 |
| Steamフォロワー数 | 未集計 | 最終観測:未集計 |
| 7日フォロワー増加 | 2件以上で集計 | 未集計・直近7日 0件 |
PlayMEXが保存した観測値です。取得時刻と観測数を あわせて確認できます。
ジャンル・機能
機能カテゴリ
ゲームライフログ
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