GAME DETAIL
Paradise Island
A solo-developed (by a non-technical designer using AI) fusion of merge mechanics, simulation management, and roguelike deck-building. Your goal: survive as long as possible through strategic piece placement, card synergy, and map exploration.
このゲームについて
Steamの詳しい説明を読む
🧶 Welcome to a Merge + Roguelike + Idle Farming Management Game
You are thrown onto a lonely island.
The island is small.
The bills are very punctual.
On this island, you will:
Place chickens
Place cows
Grow crops
Plant flowers
Plant fruit trees
Wait for them to produce
Sell everything
And try to stay alive until the next bill arrives
💸 The Bill System
Every once in a while,
a bill will appear.
On time. Every time.
It does not care about:
Whether your layout looks good
Whether your farm feels cozy
Whether your chicken has a name
It only asks one question:
Do you have enough money?
No?
Game over.
Very clean. Very fair.
🎉 Paying the Bill Is Not the End — It’s Card Time
If you manage to pay the bill,
the system rewards you with a choice:
A photo.
Yes, a photo.
Not gold.
Not equipment.
These photos are:
Buff-style cards
Strategic choices
Stackable
Capable of changing your entire run
There are currently 100+ cards,
and yes — the strategy gets a little deep.
❤️ And Then You Get ♥
When a run ends,
the system gives you one more thing:
♥
It doesn’t make you richer.
It doesn’t make you stronger.
It lets you
decorate and fill rooms.
🚪 What Happens in the Rooms Is Up to You
You’ll use ♥ to decorate and fill rooms.
There are no bills here.
No timers.
No bankruptcy warnings.
Just memories,
waiting for you to place them properly.
Oh —
and there’s a small secret.
You’ll know when you find it.
🧵 Why Is Everything So Cute?
Because everything is made in a
felt / wool-crafted art style.
Chickens are soft.
Tables are soft.
Even the toilet is soft.
Yes. The toilet too.
🤖 About Development
One more thing:
Aside from gameplay, story, and animation,
everything else was made entirely by AI.
🤖 One Last Thing
There’s much more to discover in the game,
and we can’t wait for you to try it.
If you encounter any issues,
or have thoughts, feedback, or complaints —
please reach out.
I genuinely mean it.
I would be very happy to hear them.
Thank you so much for playing ❤️
スクリーンショット
評価・レビュー
全体レビュー レビュー不足または未評価 好評率 83.33% / 6件 取得:2026年9月12日 22:28
ATTENTION
注目度メトリクス
プレイヤー推移
データ蓄積中 24時間平均選択した期間に観測データはありません。
Steamフォロワー推移
2件以上で集計 直近7日選択した期間に観測データはありません。
プレイヤー数とフォロワー数は意味と単位が異なるため、 別々の時系列として表示しています。補間した値は使用していません。
発売後注目度の基礎指標 発売済みタイトルのため、現在プレイヤー数・ピーク値・Steamフォロワー数を組み合わせて勢いを観測します。
| 指標 | 現在値 | 観測状況 |
|---|---|---|
| 現在プレイヤー数 | 0人 | 最終観測:2026年8月21日 13:53(37日経過) |
| 24時間ピーク | データ蓄積中 | 履歴あり・更新待ち・直近7日 0件 |
| Steamフォロワー数 | 38人 | 最終観測:2026年8月17日 18:33(41日経過) |
| 7日フォロワー増加 | 2件以上で集計 | 履歴あり・更新待ち・直近7日 0件 |
PlayMEXが保存した観測値です。取得時刻と観測数を あわせて確認できます。
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