GAME DETAIL
Dizzys
A surreal bullet hell shmup about a face fighting a wheel! Dodge bullets and shoot down an onslaught of 6 difficult hand-animated bosses with carefully curated bullet patterns. battle to hectic music and aim to get hit as little as you can manage in...DIZZYS!!!
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Steamの詳しい説明を読む
Intro
This is a short game about a little face who's tired of being so dizzy all the time! Luckily, they find the source of this dizzyness and get to work destroying it from the inner sanctions of their mind. You play as this face, dodge bullets and kill a giant wheel! Its weird and wacky, so if you like that type of thing, totally pick it up!!!
Gameplay
The game itself is as simple as can be: when you start the game and get through the monologue at the beginning, you are presented with a player character that you move around with the arrow keys inside of an area defined by a border, and a giant wheel at the top. this wheel has wedges that each act as their own multi-phase boss. each phase activates bullets spawners, which volley bullets across the screen for you to dodge, and you progress though the game by holding the shoot button [Z] to fire your own bullets at the wedge. if your lives represented by the stars in the top right deplete, its game over. but don't worry! every time you defeat a wedge, you gain a life! The game has some sharp difficulty spikes throughout, you move pretty fast, and there are some surprises all throughout, making for an all-around hectic experience that will leave you pining for the win! you also get a reward if you win, based on your performance. They're nothing special, but make sure to screenshot your reward if you got a good one, because the game doesn't save data across playthroughs.
Making of
This game is a bullet hell inspired by the likes of touhou, and originally meant for the 2025 Boss Rush Game Jam on itch.io! I designed it on the side while working on another submission with a team, and i liked my idea so much i ran with it! I couldnt get it submitted to the jam in time, but 8 months later i finally finished it! This game was almost entirely developed by myself, with some assets being royalty-free like fonts.
I also plan to use some of the stuff i made for this to make a bullet hell maker, so look forward to that!
スクリーンショット
ATTENTION
注目度メトリクス
プレイヤー推移
データ蓄積中 24時間平均選択した期間に観測データはありません。
Steamフォロワー推移
2件以上で集計 直近7日選択した期間に観測データはありません。
プレイヤー数とフォロワー数は意味と単位が異なるため、 別々の時系列として表示しています。補間した値は使用していません。
発売後注目度の基礎指標 発売済みタイトルのため、現在プレイヤー数・ピーク値・Steamフォロワー数を組み合わせて勢いを観測します。
| 指標 | 現在値 | 観測状況 |
|---|---|---|
| 現在プレイヤー数 | 0人 | 最終観測:2026年8月21日 16:27(34日経過) |
| 24時間ピーク | データ蓄積中 | 履歴あり・更新待ち・直近7日 0件 |
| Steamフォロワー数 | 未集計 | 最終観測:未集計 |
| 7日フォロワー増加 | 2件以上で集計 | 未集計・直近7日 0件 |
PlayMEXが保存した観測値です。取得時刻と観測数を あわせて確認できます。
ジャンル・機能
ジャンル
機能カテゴリ
ゲームライフログ
所有ゲームとして同期されると、 このゲームの記録を残せます。