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BEATSHIFT ARENA

種別:ゲーム 発売日:2026年8月14日 日本語対応未確認
920円

Fight to be the last color standing in a beat-synced arena shooter where every song reshapes the battlefield, fallen players become physical cover, and taking damage turns you into a massive moving target.

このゲームについて

Steamの詳しい説明を読む

BEATSHIFT ARENA is a multiplayer arena shooter where weapons fire to the beat. Each match runs on a music track, and your shots, missiles, and abilities sync to its rhythm — so every song plays differently.
The core is fast, close-quarters combat: dash, multi-jump, and grapple across neon arenas that shift around you mid-match. Take damage and grow — become a bigger threat and a bigger target. When your movement locks to the music and your shots land on beat, matches click into a flow state that's hard to leave.
When you die, your body becomes an exocube — a physical block left behind in the arena. Other players can claim it for their team, shove it with missiles, or break it apart into upgrade pickups. Over the course of a match, the arena fills with the remains of every fight, and no two matches leave the same layout behind.

Features
Beat-Synced Combat — Weapons fire on musical beat boundaries. Homing missiles ignite on beat. Shield shockwaves pulse to the rhythm. Switch songs, and the same arena plays differently.

Fast Movement — Dash, multi-jump, and grapple. You're a cube — you move fast and you hit hard.

Exocube System — Dead players leave physical cubes in the arena. Claim them for your team, push them with damage, or break them into random upgrade drops. The arena reshapes itself through combat.

Player Scaling — Take damage and grow larger. The bigger you get, the more powerful your weapons — but
you're a bigger target, and your exocube blocks more of the arena when you die. Shrink back down by landing
hits.

Arena Shifts — Six bounding planes move mid-match, compressing and reshaping the playable space. Get
caught outside the bounds and you're launched back in at high speed — synced to the beat.

Upgrades — Homing missiles, defense orbs, shield shockwaves, primary fire boosts. Each operates on beat-synced timing.

Team Territory — Color-coded squads fighting for control. Claimed exocubes score for your team and change the arena's color map.

42+ Tracks — DMCA-safe library included for streaming, plus full support for popular community beatmap formats. Drop in your own music and the game syncs to it.

Custom Maps — Community-made arenas supported. Players joining a match automatically receive the map if they don't have it.

How Beat Sync Works
Every match runs on a music track. Your weapons don't fire on a cooldown — they fire on the nearest beat boundary. Homing missiles wait for the right moment in the bar to ignite. Shield shockwaves pulse when the rhythm hits. The timing window shifts with every song, so the same loadout plays differently depending on what's on.
Tracks ship with beatmaps that define note patterns, tempo changes, and musical structure. The game reads these and builds firing constraints from them — so songs with faster BPM create tighter combat windows, and complex sections open up more opportunities.
The Exocube Lifecycle
When a player is killed, their body becomes an exocube — a solid block that stays in the arena. The exocube keeps the player's exact shape and scale at the moment of death.
These cubes are up for grabs. Any team can claim one by standing near it. Once claimed, it scores for that team and becomes part of their territory. But claimed cubes aren't permanent — enemies can damage them with missiles and explosions, pushing them across the arena. If a cube gets knocked somewhere it can't move, it shatters into a random pickup: upgrade drops like homing missiles, defense orbs, or shield boosts.
Over a match, the arena fills with the debris of every fight. Chokepoints shift. Cover appears where it didn't exist before. The map you end on isn't the map you started on.

Multiplayer & Technical
Player-hosted multiplayer — 4 teams, 8 players by default, configurable to 20+ players

Solo modes — Practice (vs AI), Peaceful Chaos (sandbox), and Tutorial (WIP)

Full controller support — keyboard/mouse, Xbox, PlayStation, and Steam Deck

Custom music — supports popular community beatmap formats; drop .zip files into the Music folder (no need to extract)

Custom maps — community arenas via asset bundles; players joining a match auto-receive the map

Moddable modes — game modes are JSON-configurable with full match parameter control

Join the community on Discord to share maps, music, and feedback.

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注目度メトリクス

現在プレイヤー数 0人 最終観測:2026年8月29日 13:23(28日経過)
Steamフォロワー数 13人 最終観測:2026年8月26日 13:13(31日経過)

プレイヤー推移

データ蓄積中 24時間平均

選択した期間に観測データはありません。

Steamフォロワー推移

2件以上で集計 直近7日

選択した期間に観測データはありません。

プレイヤー数とフォロワー数は意味と単位が異なるため、 別々の時系列として表示しています。補間した値は使用していません。

発売後注目度の基礎指標 発売済みタイトルのため、現在プレイヤー数・ピーク値・Steamフォロワー数を組み合わせて勢いを観測します。

指標 現在値 観測状況
現在プレイヤー数 0人 最終観測:2026年8月29日 13:23(28日経過)
24時間ピーク データ蓄積中 履歴あり・更新待ち・直近7日 0件
Steamフォロワー数 13人 最終観測:2026年8月26日 13:13(31日経過)
7日フォロワー増加 2件以上で集計 履歴あり・更新待ち・直近7日 0件

PlayMEXが保存した観測値です。取得時刻と観測数を あわせて確認できます。

ジャンル・機能

ジャンル

機能カテゴリ

DualSenseコントローラーサポートDUALSHOCKコントローラーサポートオンラインPvPカスタム音量調整カメラの快適性シングルプレイヤーステレオサウンドファミリーシェアリング時間制限付き入力なしでプレイ可能部分的コントローラサポート難易度の調整

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基本情報

発売日
2026年8月14日
価格
920円
価格区分
有料
開発元
Bondigi Games
販売元
Bondigi Games
対応OS
Windows
コンテンツ種別
ゲーム

対応言語

言語 対応 フル音声
日本語 — —
英語 ○ ○

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