GAME DETAIL
AniMansion
Your guests are animals. They have opinions. Mostly about each other. Run a cozy island hotel: cook, furnish rooms and work out who can share a wall without ruining everyone's night. Five stars is the goal. Peace is optional.
このゲームについて
Steamの詳しい説明を読む
A hotel full of animals, and not one of them agrees with the next
You take over a hotel that has seen better centuries. Your job is to take it from zero to five stars: sweep the halls, get breakfast on the table, furnish the rooms, and work out who can stand sleeping next door to whom.
Mornings belong to the hotel. Afternoons belong to the island. Evenings belong to the characters who live there.
Everything starts with who sleeps next to whom
Every guest is a species with opinions about the room next door. Put the wrong two together and nobody sleeps. Compatibility is not printed on a table anywhere: you learn it by hosting them, and everything you learn goes into a codex you keep for the rest of the run.
Rooms are adjacent, so the call you make at the front desk decides who wakes up happy.
Guests complain about dirt, hunger, temperature, decoration and the neighbors.
Every night closes with a satisfaction report, and that report is what moves the star meter.
Cooking is a coverage puzzle, not a menu
Ingredients are shapes. The pan is a board with holes in it. Every morning the tavern cook posts a different board and a different kit of ingredients, so breakfast is never the same twice. Cover the board cleanly and the dish scores. Leave gaps and the guests will remember.
Build it, furnish it, and get scored on it
Chop, mine, forage, fish and dig your way around the island, then craft at the bench in your own room. Furniture has a category that matters: floor, wall, on top of a table, or lighting. Every room is scored for decoration, so furnishing is a system you play, not wallpaper you pick.
Make friends or make enemies. Both count
Every islander has nine hearts. They fill red if you win them over and black if you get under their skin. Both directions progress. Both open quests. Both change what people say to you when you walk in.
The only bad outcome is being irrelevant to everybody.
And for when the hotel is quiet
Cave floors under the island, with several resources to upgrade your hotel and something broken waiting at the bottom.
Fishing where the size of the fish sets how far you have to go and its temper sets how tight the window is.
Liar's dice in the tavern against opponents who each bluff in their own way.
Character creation by species, breed and color, so you can rebuild your own pet and watch them run a hotel.
スクリーンショット
ATTENTION
注目度メトリクス
プレイヤー推移
データ蓄積中 24時間平均選択した期間に観測データはありません。
Steamフォロワー推移
2件以上で集計 直近7日選択した期間に観測データはありません。
プレイヤー数とフォロワー数は意味と単位が異なるため、 別々の時系列として表示しています。補間した値は使用していません。
発売前注目度の基礎指標 発売前タイトルのため、Steamフォロワー数と7日増加を中心に注目度を観測します。
| 指標 | 現在値 | 観測状況 |
|---|---|---|
| 現在プレイヤー数 | 未集計 | 最終観測:未集計 |
| 24時間ピーク | データ蓄積中 | 未集計・直近7日 0件 |
| Steamフォロワー数 | 未集計 | 最終観測:未集計 |
| 7日フォロワー増加 | 2件以上で集計 | 未集計・直近7日 0件 |
PlayMEXが保存した観測値です。取得時刻と観測数を あわせて確認できます。
ジャンル・機能
機能カテゴリ
ゲームライフログ
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