GAME DETAIL
GESTALT: Memoria
Wickeina 'Wicke' Gestalt still lives in a haunted house. The sequel title to GESTALT: The Fifth Day, Wicke is forced to confront her past in this point-and-click psychological horror title with multiple scenarios, branching narratives, challenging puzzles and tense situations.
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Steamの詳しい説明を読む
FEATURES:
A grainy, black and white graphic novel aesthetic
A point-and-click style of navigation and exploration
Puzzles, problem-solving, and drag/drop sequences to solve problems and mysteries
A non-linear story with choices that change how the narrative is told, and where it will go
Multiple endings based on Wicke's actions
Psychological horror based around dread, depression, and the unknown
A story-driven narrative
A medium-length game meant to be finished within 6+ hours (DEMO LENGTH: 30-40 Minutes)
GAMEPLAY:
GESTALT: Memoria is the sequel game to GESTALT: The Fifth Day, taking place both inside of Wicke's haunted home, the city she lives in, and the deepest recesses of her psyche. In order to confront or bury her past, Wicke must explore the deepest recesses of her subconscious, and even her own memories. She must overcome the distorted images of the past through her own wits, mettle, and ability to solve problems.
Solve puzzles and use your skills of deduction to navigate the unknown, bizarre, and strange. Time seems to be a factor, as Wicke will often find herself back in places she has visited previously, unknowingly giving her second chances. However, this does not make her immune to consequence. Failure is still very real, and this strange temporal phenomenon appears to have its limits. Be wary: Both failure and success will drive Wicke's story forward.
STORY:
Wickeina 'Wicke' Gestalt still lives in a haunted house.
Taking place approximately one year after the events of GESTALT: The Fifth Day, GESTALT: Memoria sees Wicke still tackling the day-to-day ebb and flow of everyday life. Though she has grown accustomed to some sense of control within her haunted home, the paranormal phenomenon within never rest. One such entity comes forth, more violent and incessant than the rest, who threatens both Wicke's safety and mental wellbeing. Along with this dangerous new monstrosity is another new entity: A deer-like creature of unknown origin, who seems incredibly invested in Wicke's desires. Wicke must figure out how to rid herself of the monstrosity that is terrorizing her, trying to discern the validity of the deer-like entity's help, all while trying to maintain her own fragile mental state. To proceed forward, Wicke is forced to look back.
Wicke's fate will be decided by her true desire.
A Game by KINJA
スクリーンショット
ATTENTION
注目度メトリクス
プレイヤー推移
データ蓄積中 24時間平均選択した期間に観測データはありません。
Steamフォロワー推移
2件以上で集計 直近7日選択した期間に観測データはありません。
プレイヤー数とフォロワー数は意味と単位が異なるため、 別々の時系列として表示しています。補間した値は使用していません。
発売前注目度の基礎指標 発売前タイトルのため、Steamフォロワー数と7日増加を中心に注目度を観測します。
| 指標 | 現在値 | 観測状況 |
|---|---|---|
| 現在プレイヤー数 | 未集計 | 最終観測:未集計 |
| 24時間ピーク | データ蓄積中 | 未集計・直近7日 0件 |
| Steamフォロワー数 | 未集計 | 最終観測:未集計 |
| 7日フォロワー増加 | 2件以上で集計 | 未集計・直近7日 0件 |
PlayMEXが保存した観測値です。取得時刻と観測数を あわせて確認できます。
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