GAME DETAIL
Ninjamboree
A chaotic online party‑PvP arena where four players cycle through a format of one player controlling the Ninja racing for treasure while the other three team up as monsters to stop them.
このゲームについて
Steamの詳しい説明を読む
🥷 ABOUT THIS GAME
Ninjamboree is a chaotic online party‑PvP arena where four players compete to see who can collect the most treasures. Each round, one player becomes the Ninja, racing through a retro‑inspired level packed with traps, puzzles, and neutral monsters. The other three players become super monsters, teaming up to stop the Ninja’s run.
It’s fast but smart. It’s silly but fair. It’s competitive without being too serious. It's a Ninjamboree.
🎮 How It Works
Step 1 - Launch the game
Step 2 - Find a match (queue with three friends in a Private Lobby or solo queue in a Public Lobby)
Step 3 - Let the chaos begin
We start in the selection screen. For Round One, Stage One, P1 will be the ninja and select a Super to carry with them into the level. P2, P3, and P4 will select which monster to be as well as which area they will hide in.
The level begins! The ninja player traverses the level, fighting neutral monsters, avoiding traps, solving (simple) puzzles en route to collecting as many treasures as they can. The monster players lurk, ambush, and attack to stop them.
When the Ninja reaches the end (or dies trying), their treasure is recorded. Then the roles rotate — P2 becomes the Ninja, and the cycle repeats.
A full match (approximately 30 minutes) consists of five stages:
Standard level
Standard level
A chaotic Halftime twist
Standard level
A climactic Boss Fight
After everyone has played each of the five levels as the Ninja, the player with the most treasure wins!
Matches are chaotic, punchy, and will leave you smiling for more.
🧩 Key Features
Online chaos for 4 players
Cooperative 75% of the time
PvE the other 25%
Asymmetric roles that change every round
Retro-feel movement and abilities
Arena‑style maps full of hazards and opportunities
"Halftime" shake-ups to remix the action
Boss fights for a dramatic finale
Fun for casuals, satisfying for competitive players
Designed with streaming, parties, and play‑with‑friends energy
💀 Anti–Dead Game
Active Discord Hub where players can LFG and chatter, providing a dependable way to find matches if in‑game matchmaking ever runs quiet
Monthly Ninjams displayed in‑game with a live countdown, giving everyone a clear window for high‑concurrency play
Adaptive Support: If something isn’t working, I’ll evolve it. Even if only four ninjas remain on Earth, they’ll always have a way to find each other
🚧 What You're Getting With Early Access
Ninjamboree is fully playable and already a blast. You’ll find:
8 unique Supers
8 playable monsters
A complete match loop
Private lobbies
Public matchmaking
A solid foundation that’s fun today
But the game is not finished — and that’s where we need your help.
Things we expect to improve during our time in Early Access:
Online matchmaking: Public matchmaking is largely untested and will almost certainly may buckle under stress
Balance: Supers and monsters will evolve as players discover strong or broken strategies
Meta exploits: Levels, traps, and mechanics may shift as cheesy strats emerge
Quality‑of‑life: Settings, UI polish, and usability improvements are ongoing
Visual updates: Steam assets, title screen, and menus are currently mostly entirely made up of placeholders
The game is here and it works and it's fun. What it needs now is a community to drive the polish. If you have the patience to endure some lopsided matches and can report a bug or two, welcome to the jamboree.
スクリーンショット
評価・レビュー
全体レビュー レビュー不足または未評価 好評率 100.00% / 1件 取得:2026年9月12日 13:12
ATTENTION
注目度メトリクス
プレイヤー推移
データ蓄積中 24時間平均選択した期間に観測データはありません。
Steamフォロワー推移
2件以上で集計 直近7日選択した期間に観測データはありません。
プレイヤー数とフォロワー数は意味と単位が異なるため、 別々の時系列として表示しています。補間した値は使用していません。
発売後注目度の基礎指標 発売済みタイトルのため、現在プレイヤー数・ピーク値・Steamフォロワー数を組み合わせて勢いを観測します。
| 指標 | 現在値 | 観測状況 |
|---|---|---|
| 現在プレイヤー数 | 0人 | 最終観測:2026年8月22日 04:39(34日経過) |
| 24時間ピーク | データ蓄積中 | 履歴あり・更新待ち・直近7日 0件 |
| Steamフォロワー数 | 未集計 | 最終観測:未集計 |
| 7日フォロワー増加 | 2件以上で集計 | 未集計・直近7日 0件 |
PlayMEXが保存した観測値です。取得時刻と観測数を あわせて確認できます。
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