GAME DETAIL
RadSpire
RadSpire is a post-apocalyptic survival game where you scavenge, craft, and fight to stay alive. Track down survivors, take on quests, and uncover the truth behind a world already broken before you arrived.
このゲームについて
Steamの詳しい説明を読む
RadSpire is a 3D third-person post-apocalyptic survival adventure where futuristic remnant technology collides with unstable magic. You'll trek across a broken world, scavenging what you can, crafting what you must, and fighting to stay alive long enough to uncover what really happened.
Explore the shattered landscape and scavenge raw materials to forge the gear you need. Process ore into bars, smelt bars into components, and craft iron swords, shields, and armor from what you find in the ruins. Build storage and structures to secure your supplies as you push further out.
Survivors are out there too. Track down wanderers like Sera who have their own needs and their own knowledge of the wasteland. Help them and they'll help you back, offering gear, guidance, and quests that pull you deeper into the world's story.
Danger waits at every turn. Enemies patrol the open world and taking them down is how you push forward, completing objectives, unlocking new quests, and slowly uncovering the truth behind what broke this world.
Your progress is yours to keep. A full save system lets you hold multiple save slots and autosaves when you leave, so you never lose ground. Your inventory, equipment, quest state, and settings all restore exactly as you left them.
Key Features
3D third-person exploration across a shattered post-apocalyptic world
Resource gathering and a multi-step crafting system for weapons, armor, and structures
Quest system with NPC dialogue, staged objectives, and branching progression
Recruitable survivors with their own questlines and rewards
Enemy encounters tied to quest progression
Full save system with named slots and autosave
Persistent settings across sessions
Disclosure
This is a CS 426 Senior Project in Computer Science, Spring 2025, at UNR, CSE Department
Team Number: 15
Instructors: David Feil-Seifer and Vinh Le
External Advisor: Mason Haines (UNR CSE Student)
Reference Articles
[1] Institute of Electrical and Electronics Engineers, IEEE Std 830-1998: Software Requirements Specifications, 1998.
[2] Institute of Electrical and Electronics Engineers, IEEE Std 1012-2016: Verification and Validation, 2017.
[3] David Charles Milam, “Game Design Framework Based on Visual Attention,” Journal of Visual Literacy, 2021. Problem Domain Book
[4] George T. Heineman & William T. Councill, Component-Based Software Engineering, Addison-Wesley, 2001. Project Guidelines & Standards
[5] World Wide Web Consortium, WCAG 2.1 Guidelines, 2025. Development & Platform Documentation
[6] Godot Engine, Official Documentation.
[7] Valve Corporation, Steamworks Documentation.
[8] GitHub, GitHub Documentation.
スクリーンショット
評価・レビュー
全体レビュー レビュー不足または未評価 好評率 25.00% / 8件 取得:2026年9月12日 06:58
ATTENTION
注目度メトリクス
プレイヤー推移
データ蓄積中 24時間平均選択した期間に観測データはありません。
Steamフォロワー推移
2件以上で集計 直近7日選択した期間に観測データはありません。
プレイヤー数とフォロワー数は意味と単位が異なるため、 別々の時系列として表示しています。補間した値は使用していません。
発売後注目度の基礎指標 発売済みタイトルのため、現在プレイヤー数・ピーク値・Steamフォロワー数を組み合わせて勢いを観測します。
| 指標 | 現在値 | 観測状況 |
|---|---|---|
| 現在プレイヤー数 | 0人 | 最終観測:2026年8月22日 16:45(36日経過) |
| 24時間ピーク | データ蓄積中 | 履歴あり・更新待ち・直近7日 0件 |
| Steamフォロワー数 | 未集計 | 最終観測:未集計 |
| 7日フォロワー増加 | 2件以上で集計 | 未集計・直近7日 0件 |
PlayMEXが保存した観測値です。取得時刻と観測数を あわせて確認できます。
ジャンル・機能
機能カテゴリ
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