GAME DETAIL
Almanac: Detective Agency
A narrative detective game about solving mysteries through investigation, evidence, and conversation. Question suspects in your own words, photograph clues, and piece together the truth in a town full of secrets. Who is lying, and what are they hiding?
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The year is 1910. You arrive in the Town of Almanac with a key, a letter, and a missing friend.
You were a detective once. Now you are running someone else’s agency, taking on cases to pay the rent.
Your colleague had discovered something hidden inside Almanac, and someone in this town made sure they would never explain what it was. To survive here, you will need to do what detectives do best: search rooms, photograph evidence, question witnesses, catch suspects in lies, and build a theory strong enough to hold up when challenged.
Every case brings you closer to the truth. Every conversation can open a door, close one, or make someone remember you for the wrong reason.
Search crime scenes for details that do not belong.
Photograph evidence, inspect rooms, question witnesses, and collect testimony from the people involved.
Your investigation board keeps track of what you have found: suspects, clues, statements, motives, and contradictions.
Link evidence together with red string and form your theory before making an accusation.
You need to understand what happened, who had the means, who had the motive, who had the opportunity, and who is trying to hide the truth.
In Almanac, conversations are part of the investigation. You can type or speak your own questions instead of choosing from a fixed list of dialogue options.
Ask where someone was. Press them about a contradiction. Show them a photograph. Bluff, flatter, accuse, or earn their trust. Some witnesses open up if you treat them gently. Others only reveal the truth when cornered.
Some cases are small and personal. Some lead into stranger corners of the town. Some seem unrelated at first, until you start noticing the same names, symbols, and secrets appearing again.
The deeper you dig, the more Almanac starts to feel less like a town full of isolated cases.
When you believe you know the truth, build your case.
Connect the suspect, location, method, motive, and evidence. Then present your accusation and defend it.
In Almanac, solving a case is about proving that your version of events is the one that fits the evidence.
Behind every door is a potential lead. A bartender may know who was seen late at night. A doorman may remember who entered the building. A nervous witness may know more than they are willing to admit.
Your reputation spreads as you solve cases.
As your agency grows, you gain access to more complex cases, more influential clients, and more dangerous secrets.
And somewhere beneath it all is the reason your friend disappeared.
The longer you stay in Almanac, the more the town opens up - and the harder it becomes to leave.
スクリーンショット
ATTENTION
注目度メトリクス
プレイヤー推移
データ蓄積中 24時間平均選択した期間に観測データはありません。
Steamフォロワー推移
2件以上で集計 直近7日選択した期間に観測データはありません。
プレイヤー数とフォロワー数は意味と単位が異なるため、 別々の時系列として表示しています。補間した値は使用していません。
発売前注目度の基礎指標 発売前タイトルのため、Steamフォロワー数と7日増加を中心に注目度を観測します。
| 指標 | 現在値 | 観測状況 |
|---|---|---|
| 現在プレイヤー数 | 未集計 | 最終観測:未集計 |
| 24時間ピーク | データ蓄積中 | 未集計・直近7日 0件 |
| Steamフォロワー数 | 未集計 | 最終観測:未集計 |
| 7日フォロワー増加 | 2件以上で集計 | 未集計・直近7日 0件 |
PlayMEXが保存した観測値です。取得時刻と観測数を あわせて確認できます。
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