GAME DETAIL
The Cost of Salvation
She was made to serve. Never to feel. A narrative adventure about a being created to preserve the world's balance — who begins, for the first time, to question everything she was made for. Form bonds, make choices, and discover the price of becoming something you were never meant to be.
このゲームについて
Steamの詳しい説明を読む
What does it mean to feel, when you were never supposed to?
Elu was made to serve. Created with a single purpose — to preserve the balance of the world — she has carried it faithfully, without question. But something is changing. For the first time, she is beginning to notice. To wonder. To feel.
And in a being created only to give, feeling changes everything.
LIVES SHE WAS NEVER MEANT TO SHARE
Across forests, villages, and cities, Elu moves through a world she was made to protect — but never to belong to. She will meet people whose stories she will follow, whose trust she may earn. Through their eyes, she will slowly begin to understand what she truly is — and why her existence carries a price no one told her about.
CHOICES THAT SHAPE WHO SHE BECOMES
Every decision feeds one of three emotional currents within Elu — Faith, Attachment, or Bitterness. More than story branches, they reshape how she speaks, how the world responds to her, and who she will be when everything is finally at stake.
MULTIPLE PATHS, MULTIPLE ENDINGS
The choices you carry will lead to different endings — each one a reflection of who Elu has become. And for those who see every path, there may be one more truth waiting beyond all of them.
Key Features
Narrative adventure driven by dialogue and emotional choices
Explore a handcrafted world: forests, villages, cities, and more
Emotional alignment system: Faith, Attachment, Bitterness
Multiple endings + one hidden final ending
3–5 hours per playthrough
Hand-drawn art with cinematic framing
Original orchestral soundtrack
Full controller support
スクリーンショット
ATTENTION
注目度メトリクス
プレイヤー推移
データ蓄積中 24時間平均選択した期間に観測データはありません。
Steamフォロワー推移
2件以上で集計 直近7日選択した期間に観測データはありません。
プレイヤー数とフォロワー数は意味と単位が異なるため、 別々の時系列として表示しています。補間した値は使用していません。
発売前注目度の基礎指標 発売前タイトルのため、Steamフォロワー数と7日増加を中心に注目度を観測します。
| 指標 | 現在値 | 観測状況 |
|---|---|---|
| 現在プレイヤー数 | 未集計 | 最終観測:未集計 |
| 24時間ピーク | データ蓄積中 | 未集計・直近7日 0件 |
| Steamフォロワー数 | 未集計 | 最終観測:未集計 |
| 7日フォロワー増加 | 2件以上で集計 | 未集計・直近7日 0件 |
PlayMEXが保存した観測値です。取得時刻と観測数を あわせて確認できます。
ジャンル・機能
ジャンル
機能カテゴリ
ゲームライフログ
所有ゲームとして同期されると、 このゲームの記録を残せます。