GAME DETAIL
Dajimo Arena: Team Showdown
“Your color is your shelter—until it isn’t.” Color-swapping 4-team arena FPS where death makes you a drone with power—reshape the map, protect your body, and dive back into the fight. Free. Fast. Chaotic. Powered by GONet.
このゲームについて
Steamの詳しい説明を読む
DAJIMO is a fast, free arena FPS with an ever-shifting team twist. You spawn on one of four color teams—your body color matches a colored quadrant on the arena floor. Stand in your color and you’re safe. Step out, and you’re fair game.
Get blasted to zero HP and your color flips, turning your old safe zone into a kill zone. Movement, map awareness, and gutsy pushes matter—camping doesn’t. And when you do go down, you don’t just watch: you become a drone for 30 seconds, hovering above the arena to place obstacles, help your new teammates, harass enemies, and protect your soon-to-be-respawned body. Come back, reengage, and ride the chaos as allegiances shift on the fly.
Built to showcase GONet, our multiplayer netcode library, DAJIMO is a pure, kinetic playground where the loop is simple, the meta is motion, and the fun is immediate.
Key Features
Four Colors. One Arena. Teams are defined by color—your safe zone is literally on the floor.
Move or Lose. You’re safe in your color; outside it, every angle is danger.
Death = Drone Power. Go down and take to the skies for 30 seconds to place obstacles, disrupt routes, and shield your return.
Ever-Shifting Allegiances. Getting killed flips your team color, forcing constant adaptation and surprising alliances.
Play in Minutes. Master for Hours. Simple rules, spicy interactions, and a loop that rewards aggression and creativity.
Powered by GONet. Smooth, low-overhead multiplayer tech built for snappy, synchronized action.
Why It Hits Different
DAJIMO turns “respawn downtime” into agency. Your drone phase isn’t a timeout—it’s a tactical window. Sculpt the arena, stall a push, or build headaches for your opponents. Then drop back in and cash in the chaos you created.
スクリーンショット
ATTENTION
注目度メトリクス
プレイヤー推移
データ蓄積中 24時間平均選択した期間に観測データはありません。
Steamフォロワー推移
2件以上で集計 直近7日選択した期間に観測データはありません。
プレイヤー数とフォロワー数は意味と単位が異なるため、 別々の時系列として表示しています。補間した値は使用していません。
発売前注目度の基礎指標 発売前タイトルのため、Steamフォロワー数と7日増加を中心に注目度を観測します。
| 指標 | 現在値 | 観測状況 |
|---|---|---|
| 現在プレイヤー数 | 未集計 | 最終観測:未集計 |
| 24時間ピーク | データ蓄積中 | 未集計・直近7日 0件 |
| Steamフォロワー数 | 未集計 | 最終観測:未集計 |
| 7日フォロワー増加 | 2件以上で集計 | 未集計・直近7日 0件 |
PlayMEXが保存した観測値です。取得時刻と観測数を あわせて確認できます。
ジャンル・機能
機能カテゴリ
ゲームライフログ
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