GAME DETAIL
The Conductors of Requiem
The world has long echoed with dissonance, To those who cannot hear, it may seem like silence— yet beneath that silence, countless voices of the dead still echo.
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About This Game
The world has long been drowned in dissonance.
To those who cannot hear, it is nothing but silence—
yet beneath that silence, countless voices of the dead still echo.
The Conductors of Requiem is a third-person shooter (TPS) set in a dark, symphonic world where every bullet carries a soul, and every battle becomes a requiem.
You play as a quiet girl belonging to a secret organization that conducts the resonance of lost souls and brings peace to the cursed.
Her weapon is not forged of metal alone.
Each bullet holds a memory, a fragment of a spirit, and a single note of a forgotten song.
Every time you pull the trigger, one soul finds rest—
and the world, filled with chaos and discord, is tuned once again toward silence.
Overview
Across the ruins of the world, Resonance lingers—
the vibrations left behind by regret, sorrow, and rage.
When this resonance reaches a critical threshold,
it manifests as a Curse—a distortion born of human emotion.
To sense these echoes and restore harmony, an organization was formed.
They are known as:
The Conductors of Requiem
Those who conduct the silence between life and death.
As a Soloist, one of the few who can hear the resonance,
you travel across cursed cities and hollow halls,
purifying corrupted souls with your soul-bound bullets
and uncovering the truth behind the organization’s final movement.
In this world, combat is more than mere gunfire—
each shot you take is a note in the great symphony of Requiem.
How, when, and where you pull the trigger
determines not just your survival, but the harmony of the world itself.
Key Features
◆ Every Bullet Is a Requiem
Each shot is an act of purification or release, not simple destruction.
Fallen enemies leave behind traces of Ghostlight, fragments of soul energy that can be used to alter your build or empower your weapon.
Experiment with various bullet types — Soulbound Bullet, Ghostlight Bullet, Requiem Bullet — to shape your own combat style.
◆ The Organization — The Conductors of Requiem
A secret order structured like an orchestra: Conductors, Soloists, and Chorus.
Their operations unfold in stages known as Performance Halls,
each defined by unique resonance rules and curse patterns.
As you progress, you uncover the hidden history and ultimate purpose behind their “Last Movement.”
◆ A World Built from Music and Resonance
Every battle unfolds in rhythm with the world’s lingering echoes.
Purifying souls releases melodic overtones;
unleashed curses twist the harmony into violent dissonance.
A dynamic orchestral and choral soundtrack reacts to your actions,
turning every encounter into a living performance.
◆ Explore the City of Resonance — A Dark Fantasy TPS
Traverse ruined cities, silent theaters, and luminous ghost-lit structures—
stages where “war” and “performance” coexist.
Experience major curse incidents through the main missions,
and discover personal tragedies of forgotten souls in side episodes.
Every choice you make leaves a subtle trace in the requiem of their fate.
Recommended For Players Who
Enjoy story-driven third-person shooters with symbolic and atmospheric design.
Appreciate music, requiems, and orchestral storytelling in dark fantasy settings.
Seek meaningful combat where every bullet carries emotion and consequence.
Prefer games that balance quiet exploration and cinematic intensity.
スクリーンショット
ATTENTION
注目度メトリクス
プレイヤー推移
データ蓄積中 24時間平均選択した期間に観測データはありません。
Steamフォロワー推移
2件以上で集計 直近7日選択した期間に観測データはありません。
プレイヤー数とフォロワー数は意味と単位が異なるため、 別々の時系列として表示しています。補間した値は使用していません。
発売前注目度の基礎指標 発売前タイトルのため、Steamフォロワー数と7日増加を中心に注目度を観測します。
| 指標 | 現在値 | 観測状況 |
|---|---|---|
| 現在プレイヤー数 | 未集計 | 最終観測:未集計 |
| 24時間ピーク | データ蓄積中 | 未集計・直近7日 0件 |
| Steamフォロワー数 | 未集計 | 最終観測:未集計 |
| 7日フォロワー増加 | 2件以上で集計 | 未集計・直近7日 0件 |
PlayMEXが保存した観測値です。取得時刻と観測数を あわせて確認できます。
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