GAME DETAIL
Disquieted
Disquieted is a hand-drawn action platformer set between a dreamlike Naples and an underground world distorted by anxiety. As Connie, fight, dodge, choose power-ups, and face the demons hiding beneath the city.
このゲームについて
Steamの詳しい説明を読む
Something is moving beneath Naples.
Disquieted is a hand-drawn narrative action platformer set between a dreamlike Naples and an underground world distorted by the fears, memories, and anxiety of its protagonist.
Step into the role of Connie, a girl forced to descend into the Core: an impossible, living, hostile place where every shadow seems to know something about her.
Fight creatures born from unease, move through fast-paced levels, survive increasingly dangerous arenas, and shape your descent by choosing power-ups that change the way you face enemies, bosses, and moments of danger.
Every step downward is also a step deeper inside Connie.
FIGHT, DODGE, BREATHE
Combat in Disquieted is fast, physical, and readable.
Chain attacks, strike in mid-air, use your dash to reposition, and rely on parries to turn the tide in the most dangerous encounters. Every movement Connie makes is designed to deliver rhythm, precision, and control without breaking the flow of the action.
Pressing harder is not enough: you need to read the space, understand your enemies, and choose when to attack, when to fall back, and when to take the risk.
EVERY RUN IS A DESCENT
Face compact levels built around combat, movement, and constant pressure.
Push through rush sections, survive enemy-filled arenas, choose new power-ups, and prepare Connie for the boss waiting at the end of the run.
Every choice changes the way you fight and can turn a desperate situation into a chance to survive.
NAPLES ABOVE, THE CORE BELOW
The Naples of Disquieted is not just a backdrop.
It is a familiar and impossible city, suspended between reality, dream, and memory. Above, there is music, homes, alleyways, and fragments of everyday life. Below, in the Core, everything becomes distorted: streets turn into nightmares, shadows take shape, and Connie’s fears learn how to fight.
HAND-DRAWN ANIMATION
Characters, enemies, and actions are animated frame by frame to give the game an expressive and recognizable visual identity.
Every attack, fall, reaction, and movement is designed to make combat clear, readable, and alive, while keeping the connection between action, emotion, and atmosphere at the heart of the experience.
Disquieted is an action-driven, emotional, and psychological journey into the things we try to hide.
Add it to your wishlist and follow its development.
スクリーンショット
ATTENTION
注目度メトリクス
プレイヤー推移
データ蓄積中 24時間平均選択した期間に観測データはありません。
Steamフォロワー推移
2件以上で集計 直近7日選択した期間に観測データはありません。
プレイヤー数とフォロワー数は意味と単位が異なるため、 別々の時系列として表示しています。補間した値は使用していません。
発売前注目度の基礎指標 発売前タイトルのため、Steamフォロワー数と7日増加を中心に注目度を観測します。
| 指標 | 現在値 | 観測状況 |
|---|---|---|
| 現在プレイヤー数 | 未集計 | 最終観測:未集計 |
| 24時間ピーク | データ蓄積中 | 未集計・直近7日 0件 |
| Steamフォロワー数 | 未集計 | 最終観測:未集計 |
| 7日フォロワー増加 | 2件以上で集計 | 未集計・直近7日 0件 |
PlayMEXが保存した観測値です。取得時刻と観測数を あわせて確認できます。
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