GAME DETAIL
RE//POSSESSED
RE//POSSESSED is a uniquely controlled cyberpunk immersive sim set in a post-space war Germany. You play as C, being either a shadow in disguise, a killing murder machine or unpredictable flying monster that neither knows personal boundaries nor accepts the concept of walls or fences.
このゲームについて
Steamの詳しい説明を読む
Help C fight for her freedom!
The world was brought to its knees by an alien attack. When all hope was lost, the attackers vanished without a trace. Leaving the now ravaged earth with new found, enigmatic technology. From those ashes rose Mega-Corporations indulging in this new found power.
In this world you play as C, 32 years young, waking up in front of the city gates, with only one thing on her mind: Revenge.
Gun-play RE//imagined!
The unique control scheme of RE//POSSESSED allows you to freely position your weapon (or items) on the screen in 180 degrees of rotational freedom. This dynamic aim system allows you to aim around corners, throw items from unexpected angles and to control the battlefield without ever being seen or noticed. Fight your way up the corporate ladder one or several heads at a time.
The immersive-sim Mindset!
True to the immersive-sim philosophy it is up to you to find your own way to complete the assigned missions. We just provide you the tools for the job. Become a juggernaut and go in (or out) with guns blazing. Be the very shadow that haunts the city at night and never been seen or noticed at all. Or become a monster right out of a sleazy stalker horror movie. The tools are within your hands.
In true Eurojank Fashion.
Play the way you want. Balance C's augments, maximize your output and break the very game. However keep in mind: Every combat advantage will have an equal drawback. Are you up to the task?
Further Features:
A fully dynamic physics system.
Quick-Save and Quick-Load system embraced by design.
An dynamic inventory system usable at any time.
A great Soundtrack made by static.grl.
Beautiful Artworks made by Pandaru/Vestar.
Made with Open-Source tools, by human hands and a SteamOS/Linux first approach.
Made from the ground up in Godot, using the Jolt physics engine, with models and environments made in Blockbench.
スクリーンショット
ATTENTION
注目度メトリクス
プレイヤー推移
データ蓄積中 24時間平均選択した期間に観測データはありません。
Steamフォロワー推移
2件以上で集計 直近7日選択した期間に観測データはありません。
プレイヤー数とフォロワー数は意味と単位が異なるため、 別々の時系列として表示しています。補間した値は使用していません。
発売前注目度の基礎指標 発売前タイトルのため、Steamフォロワー数と7日増加を中心に注目度を観測します。
| 指標 | 現在値 | 観測状況 |
|---|---|---|
| 現在プレイヤー数 | 未集計 | 最終観測:未集計 |
| 24時間ピーク | データ蓄積中 | 未集計・直近7日 0件 |
| Steamフォロワー数 | 未集計 | 最終観測:未集計 |
| 7日フォロワー増加 | 2件以上で集計 | 未集計・直近7日 0件 |
PlayMEXが保存した観測値です。取得時刻と観測数を あわせて確認できます。
ジャンル・機能
注目ポイント
更新あり 直近14日以内にSteamストア更新
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