GAME DETAIL
NEED: No End
Build and upgrade production loops, manage resources and workers, and expand your realm. Trade, adapt and survive hunger, pressure, decay, and threats in a tense, multi-layered strategy game where every choice matters.
このゲームについて
Steamの詳しい説明を読む
The realm feels peaceful at first—soft wind, pale light, a quiet promise of safety.
But the moment you begin, that calm unravels. The clock wakes, pressure rises, and every decision becomes a weight that shapes your survival.
NEED is a strategic, pressure-driven survival management game built on tightly woven, multi-layered automation systems.
Build, upgrade, and sustain production loops. Assign workers, manage resources and decay, greet traders, fight smugglers, train Maesters, and hold the realm together as everything slowly strains against you.
It asks for calm focus in moments of chaos, and fast thinking when hesitation becomes a mistake.
Adapt—or collapse.
A REALM THAT BREATHES WITH YOU
The realm shifts between heavy, shadowed moments and brief, fragile warmth.
Its music moves with it—sometimes distant and hollow, sometimes gentle and reassuring.
It doesn’t command your attention; it simply settles around you, setting the tone for every choice you make.
HOW YOU SURVIVE
You begin with only a handful of resources.
Assign workers to your early structures—Wheat, Mill, Bakery, Well, Forest, Quarry—and build the production loops that will keep you alive.
Upgrade, expand, and stabilize before decay takes hold.
The Silo and KeepHut become your lifeline: Gatherers collecting Stacks and Keepers preventing collapse, repairing your fragile structures and holding them together.
Traders bring opportunity—missions, bargains, and long-term bonds—while the Trap and its supply of Meat give you the Coins you need.
But where traders wander, smugglers follow. Build and upgrade the Tower, reinforce it under attack, or step in yourself when the realm is threatened.
And as your systems grow, the Maester’s Hall opens its doors.
Here, Maester Workers rise—specialists who elevate your loops, lighten your workforce, and push your realm toward self-sustaining balance.
NEED’s FEATURES - Woven Into the Experience
Interconnected stations, each contributing to a greater whole.
A decay system that never rests.
Workers, Keepers, Gatherers, and Maesters forming a living, layered ecosystem.
Automation loops that blossom as your realm grows.
Trading paths shaped by trust.
Pressure that strikes the moment you become comfortable.
NEED is not only about lasting—it's about mastering the flow.
Every second is something you earn. Every mistake echoes.
What do you do when the entire realm needs something from you?
In the end, the realm remembers only one thing: how long you kept it alive, how long you kept it in need.
スクリーンショット
評価・レビュー
全体レビュー レビュー不足または未評価 好評率 87.50% / 8件 取得:2026年9月10日 23:06
ATTENTION
注目度メトリクス
プレイヤー推移
データ蓄積中 24時間平均選択した期間に観測データはありません。
Steamフォロワー推移
2件以上で集計 直近7日選択した期間に観測データはありません。
プレイヤー数とフォロワー数は意味と単位が異なるため、 別々の時系列として表示しています。補間した値は使用していません。
発売後注目度の基礎指標 発売済みタイトルのため、現在プレイヤー数・ピーク値・Steamフォロワー数を組み合わせて勢いを観測します。
| 指標 | 現在値 | 観測状況 |
|---|---|---|
| 現在プレイヤー数 | 0人 | 最終観測:2026年8月20日 08:43(39日経過) |
| 24時間ピーク | データ蓄積中 | 履歴あり・更新待ち・直近7日 0件 |
| Steamフォロワー数 | 154人 | 最終観測:2026年8月19日 06:01(40日経過) |
| 7日フォロワー増加 | 2件以上で集計 | 履歴あり・更新待ち・直近7日 0件 |
PlayMEXが保存した観測値です。取得時刻と観測数を あわせて確認できます。
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機能カテゴリ
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