GAME DETAIL
Soglia
"Like all psychic life, creativity also comes from the unconscious. If you identify with the creative process, you end up believing that you are the creator." Soglia is a game based entirely on sound. A dreamlike journey into our unconscious to discover where ideas are born.
このゲームについて
Steamの詳しい説明を読む
Soglia explores the connection between video games and musical composition, investigating how interactivity can become a creative tool for music through the gamification of sound. The project consists of a video game that is almost entirely sound-based, in which visual elements are reduced to a minimum and the experience is guided by listening and spatial orientation. The gameplay is based on exploration and sound collection, allowing the player to interact with and modify the acoustic environment in real time, which evolves like a dynamic and immersive composition.
Soglia attempts to describe the phenomenon of creativity and intuition that occurs within a dream. It seeks to answer a question: who is the one who creates and generates the idea? Is it us, or is it an “independent” creator that resides within our unconscious? In Soglia, the player embodies this creator and does everything possible to capture and organise the sound of the environment to generate the embryo of a composition.
The game is the result of a degree thesis in electronic music, so I understand that it can be difficult at times.
But don't give up, keep collecting Tags, try to understand the consistency between the sounds and collect Tags of the same type.
There are five types of tags and therefore five families of sounds:
Artificial noises
Natural noises
Musical instruments
Voice
Digital universe
Once you have collected 3 of the same type, that “family” will be promoted and allow you to continue. Once you have done this three times, you will reach the end, which is a sum of the actions you have taken during the game: a composition created by you.
スクリーンショット
評価・レビュー
全体レビュー 好評 好評率 82.35% / 17件 取得:2026年9月10日 20:29
ATTENTION
注目度メトリクス
プレイヤー推移
データ蓄積中 24時間平均選択した期間に観測データはありません。
Steamフォロワー推移
2件以上で集計 直近7日選択した期間に観測データはありません。
プレイヤー数とフォロワー数は意味と単位が異なるため、 別々の時系列として表示しています。補間した値は使用していません。
発売後注目度の基礎指標 発売済みタイトルのため、現在プレイヤー数・ピーク値・Steamフォロワー数を組み合わせて勢いを観測します。
| 指標 | 現在値 | 観測状況 |
|---|---|---|
| 現在プレイヤー数 | 0人 | 最終観測:2026年8月20日 11:37(40日経過) |
| 24時間ピーク | データ蓄積中 | 履歴あり・更新待ち・直近7日 0件 |
| Steamフォロワー数 | 未集計 | 最終観測:未集計 |
| 7日フォロワー増加 | 2件以上で集計 | 未集計・直近7日 0件 |
PlayMEXが保存した観測値です。取得時刻と観測数を あわせて確認できます。
ジャンル・機能
機能カテゴリ
ゲームライフログ
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