GAME DETAIL
God's Playground
A play-driven city powered by algorithms and automation, where humans only create and enjoy while the underground Automa—once mere machines—silently sustain New Babylon from a sealed, lightless world below.
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Game World Overview
In a distant future, humanity has evolved into Homo Ludens—beings who abandon labor, production, and order, choosing instead to live inside a massive, automated playground-city known as New Babylon.
Here, everything is operated by algorithms and mechanical systems; humans only play, create, and enjoy. To them, labor is a sin, and play is divine.
Beneath this utopian spectacle lies a sealed, lightless world called the Engine Tomb—the hidden foundation of New Babylon. Its energy and stability are maintained by the Automa, machines once created by humans and now forgotten, locked away in silence.
You play as The Clockwork Boy, an awakened maintenance Automa who discovers a faint crack of light, a distant melody, and the possibility of a different kind of “freedom.” From the depths of the Engine Tomb, you climb toward the layered illusion of New Babylon, seeking to understand why humans alone are allowed to play.
A Roguelike Vertical Platformer
God’s Playground is a 2.5D action platformer with a roguelike structure built around pressure, timing, and repeated ascent.
Core Loop
A countdown timer is always ticking.
Reach the next Safe Zone before the timer reaches zero.
Explore shifting levels generated after each reset.
Explore Three Layers of the City
Engine Tomb
The mechanical underworld that powers New Babylon—conveyor belts, rotating structures, and a never-ending industrial heartbeat.
Mirage Grid
A simulated “fake sky world” built from illusions, mirrored layouts, floating rooms, and optical tricks designed by Homo Ludens.
New Babylon
A radiant city designed purely for play—bridges, towers, and platforms arranged as a playground for those who never labor.
Visual & Narrative Inspiration
Visual style inspired by Constant Nieuwenhuys’ New Babylon and conceptual architecture: geometric grids, floating modular spaces, and expressive colors.
Ideology and Conflict
The Homo Ludens Agency maintains control not through force but through spectacle and simulation.
To them, the underground is “death.”
To you, it becomes the path toward meaning.
Cinematic moments reveal fragments of memory and ideology as you uncover your place between labor, freedom, and play.
A Story of Creation, Time, and Rebellion
God’s Playground is about reclaiming the right to play—by a machine who was never allowed to.
スクリーンショット
ATTENTION
注目度メトリクス
プレイヤー推移
データ蓄積中 24時間平均選択した期間に観測データはありません。
Steamフォロワー推移
2件以上で集計 直近7日選択した期間に観測データはありません。
プレイヤー数とフォロワー数は意味と単位が異なるため、 別々の時系列として表示しています。補間した値は使用していません。
発売前注目度の基礎指標 発売前タイトルのため、Steamフォロワー数と7日増加を中心に注目度を観測します。
| 指標 | 現在値 | 観測状況 |
|---|---|---|
| 現在プレイヤー数 | 未集計 | 最終観測:未集計 |
| 24時間ピーク | データ蓄積中 | 未集計・直近7日 0件 |
| Steamフォロワー数 | 未集計 | 最終観測:未集計 |
| 7日フォロワー増加 | 2件以上で集計 | 未集計・直近7日 0件 |
PlayMEXが保存した観測値です。取得時刻と観測数を あわせて確認できます。
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