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Siege at Sundown

種別:ゲーム 発売日:近日登場 日本語対応
価格未定

The match runs in cycles: during the day you develop your base and economy. At night you can no longer construct buildings; battles and the siege begin. Each subsequent night is longer, and the final night is endless. Victory goes to the one who destroys the opponent s fortress.

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Steamの詳しい説明を読む

Siege at Sundown – a 1v1 tactical PvP strategy about castle sieges
Siege at Sundown is a 1v1 top-down PvP strategy game about short, high-stakes sieges.
By day you hunt for coins and strengthen your fortress, by night construction is locked and the siege begins. Each night is longer than the last, and the final night is endless until one fortress falls.
Day: hunt and build
During the day a truce protects all buildings: you cannot damage structures yet, but heroes and armies fight over coins and artifacts on a symmetrical map.
You contest monster camps, coin spots, chests and safe artifact stalls, upgrading your defenses and preparing for the coming night.
There is a single resource: coins.
Your hero carries them in a bag – if you die, you drop part of what you carry and your opponent can pick it up. To avoid losing everything, you can return to the fortress and bank your income in the treasury, where it is safe. Construction and upgrades spend coins from both bag and treasury, so every push on the map is a risk–reward decision you make.
Night: raids and siege
When the sun sets, the truce ends.
You can no longer place new buildings – you must fight with what you managed to build. All your daytime choices turn into power for your army and hero across night raids. Each night is longer than the previous one, and the final night has no timer until one castle goes down.
At the center of the map stands the Temple of Plenty.
By the third night, players are strong enough to contest the temple, defeat its boss and construct a civilization-specific temple. It applies ticking damage to the enemy fortress and prevents matches from stalling into endless, passive defense.
Heroes as civilizations
Seven starting heroes each represent a full civilization and a playstyle:
northern mountain clans, a pirate confederation, eastern sultanates, a techno-theocracy of the future, a masked Renaissance canal city, Slavic marshlands and jade provinces.
Every hero combines a classic role archetype (tank, duelist, mage, commander, assassin, engineer, warrior) with their own architecture, building priorities and tempo.
Each hero has two active abilities and one passive.
Instead of classic mana there are energy shards that are spent on abilities and regenerate one by one over time. The system is simple to read but creates a lot of timing decisions: when to dive, when to fall back and when to hold charges for the next fight.
Readable low-poly combat
The combat is built around clarity:
a top-down camera,

thick tracers for projectiles,

high-contrast cones and zones for attacks,

short audio cues for key events.

It should always be clear who hit whom and with what.
A faceted low-poly art style keeps the screen clean, looks good on video and is friendly to weaker PCs – making the game comfortable for streaming and for play on Steam Deck.
Key features
1v1 top-down PvP strategy with short, intense matches.

Clear “Day → Night” cycle: hunt and build by day, raid and siege by night.

Single-currency coin economy: risk carrying coins in your bag versus safe banking in the treasury.

Seven hero-civilizations with unique roles, architecture and playstyles.

Temple of Plenty in the center as an anti-stall mechanic that pushes matches to a decisive end.

Simple but expressive shard-based ability resource instead of classic mana.

Faceted low-poly visuals tuned for combat readability and streaming.

Controller support and a comfortable experience on Steam Deck.

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注目度メトリクス

現在プレイヤー数 未集計 最終観測:未集計
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プレイヤー推移

データ蓄積中 24時間平均

選択した期間に観測データはありません。

Steamフォロワー推移

2件以上で集計 直近7日

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プレイヤー数とフォロワー数は意味と単位が異なるため、 別々の時系列として表示しています。補間した値は使用していません。

発売前注目度の基礎指標 発売前タイトルのため、Steamフォロワー数と7日増加を中心に注目度を観測します。

指標 現在値 観測状況
現在プレイヤー数 未集計 最終観測:未集計
24時間ピーク データ蓄積中 未集計・直近7日 0件
Steamフォロワー数 未集計 最終観測:未集計
7日フォロワー増加 2件以上で集計 未集計・直近7日 0件

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ジャンル・機能

ジャンル

機能カテゴリ

LAN PvPPvPオンラインPvPファミリーシェアリング

注目ポイント

更新あり 直近14日以内にSteamストア更新

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基本情報

発売日
近日登場
価格
価格未定
価格区分
未確定
開発元
Black and White
販売元
Black and White
対応OS
Windows
コンテンツ種別
ゲーム

対応言語

言語 対応 フル音声
日本語 ○ —
英語 ○ ○
ドイツ語 ○ —
スペイン語-ラテンアメリカ ○ —
中国語(繁体字) ○ —
ポルトガル語-ブラジル ○ —
ロシア語 ○ ○

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