GAME DETAIL
GUN GOTHICA
You command three operators by voice inside a besieged cathedral. You place them on their angles before the wave; you shoot during it. The deeper you go, the clearer it gets that the hostages were never the reason.
このゲームについて
Steamの詳しい説明を読む
One cathedral. One night. Three operators and your voice.
Something landed in a forest and went straight for the town cathedral. It didn't touch a single house on the way. There are civilians inside. You have four hours until anyone else gets here.
YOU COMMAND BY VOICE
You speak, they obey. No command wheel.
You place Alpha, Bravo and Charlie before the door opens.
You say who, where and when.
You ask who's still standing, and you call weapons free.
The game gets harder by taking away your time to speak, not by adding health to the enemy.
YOU DO THE SHOOTING
They hold angles and deny ground. Breaking the wave is on you.
Four weapons, one owner each. Alpha reaches whatever shoots from range. Bravo holds the funnel. Charlie breaks the heavy stuff. You carry the assault rifle and plug the gap.
Losing an operator doesn't cost you a third of your firepower. It costs you an answer.
Nothing regenerates. Not health, not ammo. Resupply stayed topside.
ONE DOOR, ONE WAVE
Nothing appears out of nowhere. Everything comes in through a mouth you can look at before it starts.
Wide door, floor grate, vault opening, well. The shape decides what comes through it.
The corridor behind it is all the warning you get. Short means they're on you before you finish the sentence.
YOU GO DOWN TO LOOK
Every door has a basement behind it, and you don't know which one advances the level until you go down.
Ammo to pay for the next arena.
The way to shut a door before it opens.
The parish register, the town's notes, the map from the team that went in ten minutes ahead of you. The deeper you go, the older the paper and the fresher the damage.
THE HOSTAGES WERE NEVER THE REASON
A work of fiction. The cathedral, the town, the diocese, the unit and its chain of command are invented. Any resemblance to real places, units or organizations is purely coincidental.
スクリーンショット
ATTENTION
注目度メトリクス
プレイヤー推移
データ蓄積中 24時間平均選択した期間に観測データはありません。
Steamフォロワー推移
2件以上で集計 直近7日選択した期間に観測データはありません。
プレイヤー数とフォロワー数は意味と単位が異なるため、 別々の時系列として表示しています。補間した値は使用していません。
発売前注目度の基礎指標 発売前タイトルのため、Steamフォロワー数と7日増加を中心に注目度を観測します。
| 指標 | 現在値 | 観測状況 |
|---|---|---|
| 現在プレイヤー数 | 未集計 | 最終観測:未集計 |
| 24時間ピーク | データ蓄積中 | 未集計・直近7日 0件 |
| Steamフォロワー数 | 未集計 | 最終観測:未集計 |
| 7日フォロワー増加 | 2件以上で集計 | 未集計・直近7日 0件 |
PlayMEXが保存した観測値です。取得時刻と観測数を あわせて確認できます。
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