GAME DETAIL
THE DOUBLE
Tarot meets Blackjack with psychological horror inspired by Dostoevsky. A gore card game based on one of the strangest novels. Gameplay with puzzles, dark themes, surreal horror, cards and black humor. Experimental gameplay blending multiple mechanics
このゲームについて
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MEET YOUR DOUBLE
You wake up. Morning. St. Petersburg, 19th Century. And you're about to meet someone who looks exactly like you. Lives like you. Steals your life.
What begins as a psychological nightmare becomes an interactive game of identity, madness, and the terror of self-recognition.
Based on Fyodor Dostoevsky's 1846 novella The Double, this is not a retelling - it's a modern exploration where literary horror becomes interactive horror.
THE UNIQUE CARD SYSTEM: FATE MEETS STRATEGY
Every confrontation with your Double is a game of 21, but with one twist—Tarot cards that shift reality itself.
How it works:
Play 21 against your doppelgänger for survival and sanity
Draw Tarot cards that modify the rules, alter probability, bend fate
Same cards create entirely different outcomes based on your decisions
Replayability: Dozens of card combinations generate new stories
PSYCHOLOGICAL STORYTELLING
The Setting: 19th-century St. Petersburg rendered as a character-opulent halls, shadowy streets, a city that mirrors your psychological descent.
The Narrative:
Notes and journals that immerse you in fractured memory
Dialogue that shifts based on your choices and card draws
An investigation into the nature of identity itself
Themes inspired by Dostoevsky: duality, madness, self-recognition, obsession
The Horror: Not jumpscares-first. Psychological dread. The creeping realization that you might not be the "real" version.
GAMEPLAY
Card Battles (Strategic decision-making)
Hybrid 21 + Tarot system that rewards experimentation
Same deck, infinite replays, different strategies and outcomes
Tension between optimal play and meaningful narrative
Exploration (Atmospheric immersion)
Navigate St. Petersburg discovering clues, hidden items, secrets
Find objects that unlock dialogue and memories
Uncover the truth about your Double
Narrative Choices (Meaningful consequence)
Decisions that branch the story meaningfully
Dialogue that changes based on previous choices
Multiple paths through the story
Puzzles (Thematic challenge)
Logic sequences inspired by Dostoevsky's writings
Psychological challenges that mirror story themes
UPD: I was planning to release 4 chapters of this game, but later I decided to temporarily stop developing it. This is only the first chapter!
While creating this game, I was inspired by games such as: Signalis, Inscryption, Detention, as well as Russian literature, chthonic horror, and the city of Saint Petersburg.
Each chapter expands the card system's complexity and narrative depth. Also it’s a new psychological puzzles! A unified save system carries your choices forward-decisions in Chapter 1 echo in Chapters 2-4.
Post-launch: In addition to developing the game's parts, I also plan to create a free update with endless maps without having to replay the story!
WHY THIS GAME MATTERS
For Literary Enthusiasts: Dostoevsky's psychological masterpiece becomes interactive. His themes of duality, madness, and self-recognition are now something you experience, not just read about.
For Horror Fans: Psychological horror done right - atmosphere over jumpscares, dread over gore.
For Cards Games Lovers: Untypical system which compare strategy, meaning puzzles and forture!
For Strategy Players: The card system creates infinite replayability. Optimize your draws, discover new combinations, master the mechanics.
For Everyone Else: A game that stands on its own. No prior knowledge needed. Dostoevsky's themes enhance the experience but aren't required.
LANGUAGES & SUPPORT
Audio: Russian and English
Interface and texts: Russian and English
BEHIND THE SCENES
This game is developed by a solo creator with a background in game design and literary adaptation. It's a passion project inspired by classic literature, psychological horror, and innovative game mechanics.
Wishlist for launch notifications!
FINAL WORDS
Welcome to St. Petersburg, 1846.
Welcome to a world where you are not alone.
Because your worst enemy is yourself.
スクリーンショット
評価・レビュー
全体レビュー 好評 好評率 88.00% / 25件 取得:2026年9月10日 10:10
ATTENTION
注目度メトリクス
プレイヤー推移
データ蓄積中 24時間平均選択した期間に観測データはありません。
Steamフォロワー推移
2件以上で集計 直近7日選択した期間に観測データはありません。
プレイヤー数とフォロワー数は意味と単位が異なるため、 別々の時系列として表示しています。補間した値は使用していません。
発売後注目度の基礎指標 発売済みタイトルのため、現在プレイヤー数・ピーク値・Steamフォロワー数を組み合わせて勢いを観測します。
| 指標 | 現在値 | 観測状況 |
|---|---|---|
| 現在プレイヤー数 | 0人 | 最終観測:2026年8月20日 22:02(40日経過) |
| 24時間ピーク | データ蓄積中 | 履歴あり・更新待ち・直近7日 0件 |
| Steamフォロワー数 | 未集計 | 最終観測:未集計 |
| 7日フォロワー増加 | 2件以上で集計 | 未集計・直近7日 0件 |
PlayMEXが保存した観測値です。取得時刻と観測数を あわせて確認できます。
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