GAME DETAIL
Body of Work
Body of Work is a spooky cosy game about curating a museum, where the tactile work of unboxing, cleaning, and arranging objects gradually reveals the stories held by the space and its visitors.
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Body of Work is a spooky cosy game about curating a museum, where the tactile work of unboxing, cleaning, and arranging objects gradually reveals the stories held by the space and its visitors.
You play as Ellis, the new caretaker of The Widow’s Cabinet. As you handle fragile antiques, maintain displays, and live alongside the collection, you begin to learn about the people who regularly return to the space and their stories, relationships, and mysteries.
This haunting narrative experience invites introspection through ritual and reflection.
Curate the museum by placing furniture and antiques
Clean, combine, and arrange objects
Meet regular visitors and learn about their experiences and relationships
Observe how objects and people interact within the same environment over time
Participate in rituals and séances
Play in Body of Work centres on ritual and embodied action.
Progress emerges as players clean, combine, and arrange objects to create their ideal museum
Characters respond to the space in unique ways, offering insight into who they are
Meaning develops through the relationships that form between the space, the characters, and the player
Spooky without explicit horror
Cosy, quiet, and atmospheric
Low-pressure and non-competitive
Focused on storytelling, mood, and interpretation
2D hand-drawn art
3/4 third-person perspective
Warm, muted colour palette
Body of Work is currently in development. Content and features may change over time.
Horned Llama is an Australian-Swedish game studio founded by two developers who have been creating experimental projects together since 2016. Their work spans commercial games, software development, and interactive media, with a shared focus on engaging systems and thoughtful player experiences.
The studio founders have contributed to large-scale titles such as Call of Duty and Hand of Fate 2, alongside smaller independent projects. Their combined background includes frontend web development, software and tool creation, tertiary education, and other forms of creative practice, informing an approach to making games that is innovative, intentional, and accessible.
スクリーンショット
ATTENTION
注目度メトリクス
プレイヤー推移
データ蓄積中 24時間平均選択した期間に観測データはありません。
Steamフォロワー推移
2件以上で集計 直近7日変化を見やすくするため、縦軸は観測範囲に合わせています。
履歴1件・推移判定待ち
数値一覧
| 観測日時 | 値 |
|---|---|
| 09/22 00:07 | 5人 |
プレイヤー数とフォロワー数は意味と単位が異なるため、 別々の時系列として表示しています。補間した値は使用していません。
発売前注目度の基礎指標 発売前タイトルのため、Steamフォロワー数と7日増加を中心に注目度を観測します。
| 指標 | 現在値 | 観測状況 |
|---|---|---|
| 現在プレイヤー数 | 未集計 | 最終観測:未集計 |
| 24時間ピーク | データ蓄積中 | 未集計・直近7日 0件 |
| Steamフォロワー数 | 5人 | 最終観測:2026年9月22日 00:07(3日経過) |
| 7日フォロワー増加 | 2件以上で集計 | 初回観測済み・直近7日 1件 |
PlayMEXが保存した観測値です。取得時刻と観測数を あわせて確認できます。
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