GAME DETAIL
God Lies Above
Climbers who die on the mountain always wake up and try again. Your father didn't. Ascend a mountain that's older and stranger than any legend told you. Slay its guardians. Devour their remains to take their power — or hold onto your humanity. The choice is yours. What it costs you isn't.
このゲームについて
Steamの詳しい説明を読む
The mountain has rules. Die on the slopes, and you wake up with a new body, ready to climb again. Climbers have built an entire culture around this — warriors who treat death as a setback and every attempt as training.
Your father broke the rule. The greatest Climber anyone had ever seen, he went up the mountain and never came back. Didn't respawn. Didn't return. Just stopped, in a way that isn't supposed to happen.
So you're going up.
THE LEGEND
At the summit, a god. Reach the top and you can wish for anything — that's what the legend says. The Climbers believe it. They've always believed it. Each beast they slay is a test worth passing, a gate worth opening.
Nobody asks what the mountain wants in return. Nobody asks why the beasts keep getting harder. Nobody asks what happens to the people who finally, actually reach the top.
Maybe they should have asked.
COMBAT
God Lies Above is a boss rush built around the satisfaction of reading an enemy completely. Each ascent puts you against a single guardian — a beast of the mountain that moves in patterns you can learn, parry, and punish.
You have a sword, a parry, and a dodge. Wear down a boss's posture, find the opening, and end it. When you do, the execution is everything it should be.
THE CHOICE IS YOURS
When a boss falls, they leave something behind.
Harvest their materials to forge stronger weapons. Upgrade your blade. Climb on your own terms.
Or eat them.
Consuming a corpse is faster. It's stronger, immediately. Their power becomes your power — but every meal costs you a piece of your humanity. On a mountain that collects strong bodies, what you're becoming may matter more than how high you've climbed.
Reject your humanity enough times and you'll start to wonder whether the thing still moving toward the summit is really you.
KEY FEATURES
Sekiro-style boss combat — parry, dodge, attack, fill the posture bar, execute
Cinematic, hand-crafted execution animations for each boss
Two progression paths: craft upgrades from materials, or devour corpses to absorb power directly
A story that earns its reveals, one beast at a time
Pixel-art 2D action set across a mountain that was never just a mountain
スクリーンショット
ATTENTION
注目度メトリクス
プレイヤー推移
データ蓄積中 24時間平均選択した期間に観測データはありません。
Steamフォロワー推移
2件以上で集計 直近7日選択した期間に観測データはありません。
プレイヤー数とフォロワー数は意味と単位が異なるため、 別々の時系列として表示しています。補間した値は使用していません。
発売前注目度の基礎指標 発売前タイトルのため、Steamフォロワー数と7日増加を中心に注目度を観測します。
| 指標 | 現在値 | 観測状況 |
|---|---|---|
| 現在プレイヤー数 | 未集計 | 最終観測:未集計 |
| 24時間ピーク | データ蓄積中 | 未集計・直近7日 0件 |
| Steamフォロワー数 | 未集計 | 最終観測:未集計 |
| 7日フォロワー増加 | 2件以上で集計 | 未集計・直近7日 0件 |
PlayMEXが保存した観測値です。取得時刻と観測数を あわせて確認できます。
ジャンル・機能
機能カテゴリ
注目ポイント
更新あり 直近14日以内にSteamストア更新
ゲームライフログ
所有ゲームとして同期されると、 このゲームの記録を残せます。