GAME DETAIL
Elf Sabotage
An asymmetric 2D multiplayer stealth game where up to four elves sabotage gifts in plain sight while a sniper Santa watches the crowd, waits for mistakes, and makes every bullet count.
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Steamの詳しい説明を読む
Overview
In this asymmetric 2D multiplayer game, up to four player-controlled elves must blend into a bustling crowd while secretly sabotaging gifts, all while under the watchful scope of a sniper Santa.
The elves move alongside CPU-controlled workers, mimicking their behavior to avoid standing out. Their goal is to sabotage enough gifts to win, but every act of sabotage risks exposure. Santa, perched with limited ammunition, must carefully observe the scene, identify suspicious behavior, and eliminate every player elf before they complete their objective.
Every round is a tense game of observation, deception, and restraint. Hesitation can be just as deadly as acting too soon.
Asymmetric Multiplayer
One player takes on the role of Santa, wielding a sniper rifle and scanning the scene through a scope. Up to four other players control elves hiding in plain sight among AI workers. Each side has completely different abilities, information, and win conditions.
Blend In or Be Found
Elves must move, idle, and behave like normal workers to avoid suspicion. When sabotaging gifts, they perform a unique animation that can reveal their identity if Santa is watching closely. Timing, positioning, and misdirection are key to survival.
Limited Information, Rising Tension
Santa constantly scans the level, but bullets are limited. Every shot must count. Elves receive subtle feedback when Santa’s gaze drifts close, creating moments of panic and bluffing as both sides try to outplay each other.
Win Conditions
Elves win by successfully sabotaging a required number of gifts.
Santa wins by identifying and eliminating all player elves before they succeed.
Key Features
Asynchronous multiplayer with asymmetric roles and mechanics
2D side-scrolling levels filled with CPU-controlled elves
Stealth gameplay focused on blending, deception, and timing
High-stakes observation gameplay with limited resources
Short, intense matches designed for replayability
スクリーンショット
ATTENTION
注目度メトリクス
プレイヤー推移
データ蓄積中 24時間平均選択した期間に観測データはありません。
Steamフォロワー推移
2件以上で集計 直近7日選択した期間に観測データはありません。
プレイヤー数とフォロワー数は意味と単位が異なるため、 別々の時系列として表示しています。補間した値は使用していません。
発売前注目度の基礎指標 発売前タイトルのため、Steamフォロワー数と7日増加を中心に注目度を観測します。
| 指標 | 現在値 | 観測状況 |
|---|---|---|
| 現在プレイヤー数 | 未集計 | 最終観測:未集計 |
| 24時間ピーク | データ蓄積中 | 未集計・直近7日 0件 |
| Steamフォロワー数 | 未集計 | 最終観測:未集計 |
| 7日フォロワー増加 | 2件以上で集計 | 未集計・直近7日 0件 |
PlayMEXが保存した観測値です。取得時刻と観測数を あわせて確認できます。
ジャンル・機能
機能カテゴリ
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