GAME DETAIL
Eschaton: Battle For Eternity
Eschaton is a vivid, fast-paced top-down arcade sci-fi space shooter with weapon upgrades, intense boss fights, dynamic SFX, and an original metal-meets-synth soundtrack. Chase high scores, accuracy ranks, and speedrun times while killing aliens in this chapter of a longer legendary saga.
このゲームについて
Steamの詳しい説明を読む
KBM Controls:
Move: WASD or Arrows
Shoot: Left Mouse Button or Space
Sonic Wave: Right Mouse Button or E
Pause (with volume controls): Left Shift or ESC
Exit Game: Hold Pause & Sonic Wave for 5+ Seconds
Controller Controls:
Move: D-Pad or Left Stick
Shoot: B (Depending on Controller)
Sonic Wave: Y (Depending on Controller)
Pause (with volume controls): Left Trigger or Start (Depending on Controller)
Exit Game: Hold Pause & Sonic Wave for 5+ Seconds
(Note: All controls should be able to be mapped)
Features
Fast arcade shooter gameplay built for short, intense runs
Weapon upgrades, escalating enemy waves, and multiple boss fights
Built-in speedrun timer + end-of-run score and accuracy grading
Steam Achievements, Stats, & Leaderboards included
Controller support and Steam Deck compatibility are supported
Eschaton: Battle For Eternity is a top-down, arcade-style sci-fi space shooter built for quick runs, tight reactions, and “one more try” replayability. Blast through vivid, colorful space battles, collect weapon upgrades, and take on multiple boss fights as the action ramps up.
If you love score-chasing, Eschaton supports a built-in run timer for speedrunning and delivers an end-of-run breakdown including score and accuracy—perfect for players who want to route runs, optimize patterns, and push for personal bests. There’s also an active speedrun presence on , and Steam Leaderboards are planned so the community can compete directly in-game.
This project began as a demo/proof-of-concept I created as a student project in Fall 2018. In 2025, I returned to expand it into a more complete game—adding an upgrade system, more enemy ships, expanded scoring, a health UI and lives system, multiple bosses, additional scenes, improved balance (more spawns, faster pacing, higher difficulty), and a polished HD OST, while also removing inconsistent bugs.
Everything in the game was created entirely by me: 3D & 2D assets, animations, sound effects, music, and code. It’s a personal homage to classic arcade influences like Galaga, Batsugun, and Mars Matrix.
The current release is intentionally compact—five levels with multiple bosses—but it’s designed to be fast, challenging, and highly replayable. More updates/sequels are planned over time, including more levels and music, and potentially narrative elements like cutscenes and dialogue.
Thanks for checking out my passion project!
スクリーンショット
評価・レビュー
全体レビュー レビュー不足または未評価 好評率 100.00% / 2件 取得:2026年9月9日 22:44
ATTENTION
注目度メトリクス
プレイヤー推移
データ蓄積中 24時間平均選択した期間に観測データはありません。
Steamフォロワー推移
2件以上で集計 直近7日選択した期間に観測データはありません。
プレイヤー数とフォロワー数は意味と単位が異なるため、 別々の時系列として表示しています。補間した値は使用していません。
発売後注目度の基礎指標 発売済みタイトルのため、現在プレイヤー数・ピーク値・Steamフォロワー数を組み合わせて勢いを観測します。
| 指標 | 現在値 | 観測状況 |
|---|---|---|
| 現在プレイヤー数 | 0人 | 最終観測:2026年8月21日 11:25(35日経過) |
| 24時間ピーク | データ蓄積中 | 履歴あり・更新待ち・直近7日 0件 |
| Steamフォロワー数 | 未集計 | 最終観測:未集計 |
| 7日フォロワー増加 | 2件以上で集計 | 未集計・直近7日 0件 |
PlayMEXが保存した観測値です。取得時刻と観測数を あわせて確認できます。
ジャンル・機能
機能カテゴリ
ゲームライフログ
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