GAME DETAIL
Greedling: 2D Boss Rush
A silly-but-violent 2D boss rush where a laser-shooting eyeball battles deranged cartoon monsters in bullet-hell chaos. Time your special attacks, recover mid-fight, and survive gory slapstick deaths again and again.
このゲームについて
Steamの詳しい説明を読む
HearthWound is a hand-crafted 2D bullet-hell boss rush where every fight is a focused test of timing, pattern mastery, and precision dodging, built by two friends who love designing challenging, expressive boss encounters.
No grinding. No filler. Just you, a wandering eye, and a series of handcrafted battles that reward patience, skill, and stubborn determination.
If you enjoy learning attack patterns, squeezing through pixel-tight dodges, and improving one attempt at a time, HearthWound delivers that satisfying “one more try” feeling in its purest form.
🎥 Gameplay Preview
These GIFs show the core of HearthWound: readable patterns, clean telegraphs, tight dodges, and expressive boss design.
🎯 What Makes HearthWound Unique
🩸 Handcrafted Multi-Phase Boss Fights
Every boss is manually designed with unique mechanics, clear telegraphs, and escalating pressure phases. No randomness — every pattern is intentional, learnable, and challenging.
⚔️ Bullet-Hell Meets Soulslike Precision
Fast projectiles, tight iframe dodges, punish windows, and high-stakes duels define the combat. Your success comes from reading patterns and reacting with precision, not grinding stats.
🔥 Special Attacks & Life Recovery
Your main laser handles constant pressure, but your right-click Special Attack opens burst windows and counterplay moments.
Use Life Gain (R) mid-fight — if you dare. Healing creates openings but exposes you to risk.
🎮 Crisp Readability & Fair Challenge
Clear visuals, distinct rhythms, and intentional pacing help you survive even when the arena overflows with bullets.
If you take a hit, you’ll know exactly why — and how to avoid it next time.
💛 Made by a Tiny Team with Big Passion
HearthWound is built by two indie developers who grew up loving boss fights. Every pattern, sound, and visual cue is crafted with attention and heart.
🧪 Early Development Roadmap
We’re actively working on:
new bosses with unique mechanics
more arenas and pressure phases
improved telegraphs and visual clarity
better dodging, hitboxes, and i-frames
additional movement and combat options
Your feedback directly shapes HearthWound’s direction — thank you for being part of the journey.
🎮 Controls
Move: WASD
Dodge / Dash: Shift
Attack: Left Mouse
Special Attack: Right Mouse
Life Gain / Recover: R
Pause: Esc
👤 Developers
Kaan Kaplan — Programming, Visuals, VFX
Emre Işıkgör — Game Design, Programming, Audio
We’re two indie developers building HearthWound one boss at a time.
Thanks for checking it out and supporting our journey.
スクリーンショット
評価・レビュー
全体レビュー レビュー不足または未評価 好評率 100.00% / 4件 取得:2026年9月9日 22:10
ATTENTION
注目度メトリクス
プレイヤー推移
データ蓄積中 24時間平均選択した期間に観測データはありません。
Steamフォロワー推移
2件以上で集計 直近7日選択した期間に観測データはありません。
プレイヤー数とフォロワー数は意味と単位が異なるため、 別々の時系列として表示しています。補間した値は使用していません。
発売後注目度の基礎指標 発売済みタイトルのため、現在プレイヤー数・ピーク値・Steamフォロワー数を組み合わせて勢いを観測します。
| 指標 | 現在値 | 観測状況 |
|---|---|---|
| 現在プレイヤー数 | 0人 | 最終観測:2026年8月21日 13:57(36日経過) |
| 24時間ピーク | データ蓄積中 | 履歴あり・更新待ち・直近7日 0件 |
| Steamフォロワー数 | 未集計 | 最終観測:未集計 |
| 7日フォロワー増加 | 2件以上で集計 | 未集計・直近7日 0件 |
PlayMEXが保存した観測値です。取得時刻と観測数を あわせて確認できます。
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機能カテゴリ
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