GAME DETAIL
Maledictum
In Maledictum (1–4 co-op), you’re not a ghost hunter you’re an Investigator of Guilt. Identify the entity, uncover the victim/culprit/cause, and decide a final ritual to free or condemn a spirit that reacts to your voice.
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Maledictum is a 1–4 player co-op horror investigation game: identify the entity, uncover the victim/culprit/cause through story evidence, then perform a final ritual to free or condemn the spirit while it reacts to your voice and choices.
In Maledictum, you’re not a ghost hunter chasing random apparitions. You’re an Investigator of Guilt.
Every haunting is the aftermath of something human betrayal, cruelty, sacrifice, silence. The presence in the dark isn’t “just evil.” It’s an echo of a truth someone tried to bury. Your job isn’t only to survive the night… it’s to reconstruct what happened and decide what should happen next.
Investigate the Entity. Uncover the Sin.
Each contract has two layers of investigation:
1) Identify the entity
Use classic investigative tools and paranormal evidence to determine what is haunting the location.
2) Solve the Case of Guilt
Piece together the full tragedy behind the haunting:
Who the victim was
Who the killer / culprit is
How the death happened
What binds the spirit to this place
To uncover the truth, you’ll search the house for story-driven evidence: letters, photos, diaries, reports, and disturbing details that reshape the case as you go.
A Haunting That Reacts to You (and Your Voice)
The entity doesn’t just “patrol.” It responds to your progress.
Get closer to the truth, and it may become more aggressive.
Make wrong conclusions, and it can become manipulative—feeding you misleading sounds, distorted clues, and unsettling “echoes” of the past.
Maledictum features proximity voice chat, and the entity reacts to what it hears:
noise, shouting, panic, whispers
sometimes it demands silence…
other times it attacks without warning
5 Maps. 50 Stories. Endless Variations.
Maledictum is built for replayability.
At launch, the game features 5 locations and 50 unique story cases, with multiple variants per case. The narrative system is randomized per contract based on rules so the same house can hide a different truth next time.
No two investigations should feel identical.
The Ritual: Your Final Choice
Once you think you’ve solved the case, you’ll perform a ritual and make a decision:
Free the spirit
Condemn it (cast it down)
Every choice has consequences and being wrong has consequences too. If your conclusions don’t match the truth, the ritual can backfire, the haunting can escalate, and escaping alive may become your only goal.
Key Features
Singleplayer / Online Co-op (1–4 players)
Two-layer gameplay: entity identification + full story case reconstruction
Interactive investigation: collect evidence, documents, and narrative clues across the house
Voice-driven horror: proximity chat + entity reactions to noise and panic
Randomized story system: 5 maps, 50 cases, multiple variants per case
Final ritual decision: free or condemn the entity, with lasting consequences
スクリーンショット
ATTENTION
注目度メトリクス
プレイヤー推移
データ蓄積中 24時間平均選択した期間に観測データはありません。
Steamフォロワー推移
2件以上で集計 直近7日選択した期間に観測データはありません。
プレイヤー数とフォロワー数は意味と単位が異なるため、 別々の時系列として表示しています。補間した値は使用していません。
発売前注目度の基礎指標 発売前タイトルのため、Steamフォロワー数と7日増加を中心に注目度を観測します。
| 指標 | 現在値 | 観測状況 |
|---|---|---|
| 現在プレイヤー数 | 未集計 | 最終観測:未集計 |
| 24時間ピーク | データ蓄積中 | 未集計・直近7日 0件 |
| Steamフォロワー数 | 55人 | 最終観測:2026年9月3日 03:25(25日経過) |
| 7日フォロワー増加 | 2件以上で集計 | 履歴あり・更新待ち・直近7日 0件 |
PlayMEXが保存した観測値です。取得時刻と観測数を あわせて確認できます。
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