GAME DETAIL
Skinator
A turn-based combat roguelite where you build a monster from the body parts of your enemies. Create evolving combos, break enemy limbs mid-fight and wear their flesh after you defeat them to grow in power.
このゲームについて
Steamの詳しい説明を読む
DEFEAT DEMONS.
WEAR THEIR FLESH TO GROW STRONGER.
After every fight, one random body part is ripped from the enemy and offered as your reward.
Decide whether it belongs in your creature, then reshape your build around the parts you collect.
Each replacement changes your appearance, your abilities, and the way you fight.
By the end of a run, your monster is built from everything it has killed.
RIP YOUR ENEMIES APART STRATEGICALLY
Dismantle enemies piece by piece through strategic, turn-based combat.
Every body part has its own speed, integrity, damage, and modifiers. Choosing the right target at the right moment can decide the entire fight.
Disabling a part weakens the enemy and disrupts their strategy. Break their fastest parts to take control of the turn order. Cripple their strongest attacks before they reach you. Or try to disable several parts at once to trigger devastating attack bonuses.
BUILD YOUR MONSTER.
Collect enemy body parts and install them onto your creature to permanently unlock new modifiers.
These modifiers carry into future runs, giving you more strategies, combinations, and ways to build your monster over time.
TRADE WITH WEIRD NPCS.
Defeating enemies earns you gold.
Spend it on upgrades, body parts, and suspicious deals offered by a cast of grotesque NPCs. Some will help you. Some will take advantage of you. Most will do both.
Face the Ultimate Challenge
A final boss waits at the end of every journey.
It will put your creature and everything you have built along the way to the test. Only the strongest and strangest monsters will make it through.
ABOUT THE TEAM:
Hello! We are Glowtox Games, a two-person indie team with more than 20 years of combined experience.
Pedro is a 3D artist who has worked on films including Avengers: Endgame and Alita: Battle Angel. Craig has a PhD in design, has published academic research on games, taught game development at university level, and spent more than a decade working with Unity.
We are building SKINATOR, putting everything we have into making something original, polished, and genuinely fun to play.
We hope that you enjoy playing it as much as we have enjoyed making it.
スクリーンショット
ATTENTION
注目度メトリクス
プレイヤー推移
データ蓄積中 24時間平均選択した期間に観測データはありません。
Steamフォロワー推移
2件以上で集計 直近7日選択した期間に観測データはありません。
プレイヤー数とフォロワー数は意味と単位が異なるため、 別々の時系列として表示しています。補間した値は使用していません。
発売前注目度の基礎指標 発売前タイトルのため、Steamフォロワー数と7日増加を中心に注目度を観測します。
| 指標 | 現在値 | 観測状況 |
|---|---|---|
| 現在プレイヤー数 | 未集計 | 最終観測:未集計 |
| 24時間ピーク | データ蓄積中 | 未集計・直近7日 0件 |
| Steamフォロワー数 | 185人 | 最終観測:2026年9月3日 03:30(25日経過) |
| 7日フォロワー増加 | 2件以上で集計 | 履歴あり・更新待ち・直近7日 0件 |
PlayMEXが保存した観測値です。取得時刻と観測数を あわせて確認できます。
ジャンル・機能
ゲームライフログ
所有ゲームとして同期されると、 このゲームの記録を残せます。