GAME DETAIL
不是勇者 Not A Hero
A Japanese-style story-driven adventure game that blends visual novel storytelling with light RPG exploration. Players will move between a small otherworldly village and surrounding wilderness, exploring, talking to characters, making key decisions...
このゲームについて
Steamの詳しい説明を読む
Living an ordinary school life, you are suddenly swallowed by a strange, eerie light after a club activity—when you wake up, you find yourself in an unfamiliar otherworld.
However, this world is not truly unfamiliar. It stirs a strong sense of rejection deep within your soul, so intense that you lost consciousness the moment you arrived.
When the other students are taken away by the emissary of the Church—a mysterious old man sent by the king to “bring back the heroes”—you alone are left behind. When you wake again, what awaits you is not the glory of the royal capital, but an old village chief from a rundown fishing village, and a silent “heroes’ graveyard.”
In this remote seaside village, you are taken in by the chief and meet his only family—his granddaughter, Lily. Her parents died “defending the kingdom,” at least according to the official story, but the real truth is buried in secrets the kingdom refuses to speak of.
The brief peace of two quiet days is quickly shattered: the village is crushed under a ridiculous amount of debt. Soldiers from the kingdom arrive to collect, giving only seven days to repay it. If the debt cannot be paid, what awaits the villagers is destruction.
To survive, you start taking on various jobs, trying to change the situation with your own hands.
During one mission outside the village, you unexpectedly reunite with three classmates who crossed over from your school together with you—including Megumi, the girl with whom you once had a subtle, complicated relationship back in the real world.
But this reunion is not a heartwarming one—it’s a nightmare: Megumi is in danger, and the other two classmates are attempting to assault her. You step in to protect her, but with no magical power of your own, you are easily beaten down. On the edge of consciousness, an unidentified monster intervenes, drives the two attackers away, saves you and Megumi, and then disappears without a trace.
You return to the fishing village with a physically and emotionally scarred Megumi. Determined never again to stand by helplessly as tragedy unfolds, you apprentice yourself to an exiled teacher who knows magic and begin learning the most basic spells. When you come back to the village, you find the villagers have built a small house for you and Megumi—as if carving out a small harbor for you both in this storm-tossed world.
But the real nightmare is only just beginning.
You gradually realize:
This is not your first time in this world.
Long ago, you ruled this land as the “Demon King.”
This time, your arrival is not the “summoning of a hero,” but the continuation of a vast conspiracy and cycle of reincarnation.
Your former self, your past choices, the nameless gravestones in the heroes’ graveyard, the truths hidden by the kingdom and the Church, the downfall and struggles of your classmates, the true nature of the monsters, and the fates of Lily and Megumi—all of them are closing in on you.
You must make your choices within seven days:
Will you save this fishing village, or tear off the kingdom’s mask of lies?
Will you once again become the Demon King who destroys the world, or shoulder the sins of your past and seek another path?
Every choice will lead to a completely different future.
[Game Features]
Japanese-style narrative adventure: school life × otherworld × lost memories × Demon King reincarnation
Complex character relationships:
Village girl “Lily” — an ordinary person bound by lies and crushing debt
Classmate “Megumi” — tangled with both your past and present in ways that defy easy explanation
King, Church, monsters — the line between enemy and ally grows increasingly blurred
The “heroes’ graveyard” and the “village’s debt” form the starting point of the main story, pushing you step by step toward the truth of the world.
Learn magic, explore the wilderness, reunite with classmates, and confront the fact that you were once the Demon King.
[Routes & Endings]
The game branches into two main routes based on your choices, each leading to multiple endings:
2 Main Routes:
“Kingdom Route”: Follow the guidance of the Church and the kingdom, step into the heart of the system, and confront justice that has been carefully polished and painted over.
“Demon King Route”: Accept that you were once the Demon King, and pursue the power and truths left behind by your former self.
7 Standard Endings:
Covering the fate of the fishing village, life-or-death outcomes and choices regarding Lily and Megumi, the survival or fall of the kingdom, and the ultimate resolution of your own identity.
2 Hidden Endings:
Unlocked through specific conditions and hidden choices, revealing the true meaning of the cycle of reincarnation and a “third path” beyond both Demon King and Hero.
In this game, you are not a simple summoned hero, but the Demon King who once destroyed the world.
This time, how will you use your choices to write the final ending of this otherworld?
スクリーンショット
ATTENTION
注目度メトリクス
プレイヤー推移
データ蓄積中 24時間平均選択した期間に観測データはありません。
Steamフォロワー推移
2件以上で集計 直近7日選択した期間に観測データはありません。
プレイヤー数とフォロワー数は意味と単位が異なるため、 別々の時系列として表示しています。補間した値は使用していません。
発売前注目度の基礎指標 発売前タイトルのため、Steamフォロワー数と7日増加を中心に注目度を観測します。
| 指標 | 現在値 | 観測状況 |
|---|---|---|
| 現在プレイヤー数 | 未集計 | 最終観測:未集計 |
| 24時間ピーク | データ蓄積中 | 未集計・直近7日 0件 |
| Steamフォロワー数 | 7人 | 最終観測:2026年9月3日 03:52(24日経過) |
| 7日フォロワー増加 | 2件以上で集計 | 履歴あり・更新待ち・直近7日 0件 |
PlayMEXが保存した観測値です。取得時刻と観測数を あわせて確認できます。
ジャンル・機能
ジャンル
機能カテゴリ
ゲームライフログ
所有ゲームとして同期されると、 このゲームの記録を残せます。