GAME DETAIL
What We Carry
A brutal modern roguelike deckbuilder inspired by classic rpgs and text-based masocore. Carry forward, look backward, never stop moving. Every decision, every step, every enemy can end you.. and it will. Beware of chickens
このゲームについて
Steamの詳しい説明を読む
A brutal modern roguelike deckbuilder inspired by classic rps and text-based masocore.
You move forward, carrying everything you’ve become.
In What We Carry, the world ahead is hidden from view. You walk a single path through darkness with only a mirror to guide you—reflecting yourself and what lies behind you, but never what waits ahead.
Survival is not about reflexes.
It’s about decisions.
As you travel, random event cards interrupt your journey, each presenting a choice with no clear answer. Help or ignore. Risk or retreat. Preserve yourself—or sacrifice something you may need later. Every decision plays out immediately, reshaping your run through stat changes, new conditions, lingering burdens, or sudden death.
Some choices make you stronger.
Others simply make you heavier.
Overview
A World You Can’t See
Exploration through limitation. The mirror reveals only fragments of truth, forcing you to interpret danger through reflection and consequence.
Event-Driven Strategy Gameplay
Randomized event cards challenge your judgment, resource management, and willingness to take risks.
Meaningful Choices With Permanent Consequences
There are no correct answers—only outcomes you must live with, or die from.
Guided Learning
Using a unique premonition system, previous outcomes may be glimpsed at on new adventures allowing you to learn from your prior mistakes and craft a hero worthy of slaying the great balrog.
Your Inventory IS Your Deck
Every item you carry makes up your deck. That random stick you picked up, those spare nails, and yes even that juicy hunk o' meat. You have your life, limbs, and backpack full of loot to walk this world. Better make 'em count..
High Replayability
Each run offers new events, outcomes, and endings shaped by what you choose.
There is no map.
No warning.
No relief from consequence.
Only the mirror.
Only the path.
Only what you carry.
Design Philosophy
Goal & Content Based Updates
Each update will aim to add more content to the game pushing it to have deeper story and gameplay elements such as build designs and branching story paths. (Event Cards, Items, Skills, Characters, Enemies, etc.)
Community Input
Submit your own ideas for Event Cards, Items, and even Characters.
An Ever Branching Story
With the design style of the Event and Result Cards, What We Carry has the potential to deliver stories all unique to one another. With different passives, debuffs, items, attributes, and more influencing your options and outcomes, the possibilities are endless.
スクリーンショット
評価・レビュー
全体レビュー レビュー不足または未評価 好評率 100.00% / 1件 取得:2026年9月9日 16:52
ATTENTION
注目度メトリクス
プレイヤー推移
データ蓄積中 24時間平均選択した期間に観測データはありません。
Steamフォロワー推移
2件以上で集計 直近7日選択した期間に観測データはありません。
プレイヤー数とフォロワー数は意味と単位が異なるため、 別々の時系列として表示しています。補間した値は使用していません。
発売後注目度の基礎指標 発売済みタイトルのため、現在プレイヤー数・ピーク値・Steamフォロワー数を組み合わせて勢いを観測します。
| 指標 | 現在値 | 観測状況 |
|---|---|---|
| 現在プレイヤー数 | 0人 | 最終観測:2026年8月21日 18:52(36日経過) |
| 24時間ピーク | データ蓄積中 | 履歴あり・更新待ち・直近7日 0件 |
| Steamフォロワー数 | 15人 | 最終観測:2026年9月3日 09:26(24日経過) |
| 7日フォロワー増加 | 2件以上で集計 | 履歴あり・更新待ち・直近7日 0件 |
PlayMEXが保存した観測値です。取得時刻と観測数を あわせて確認できます。
ジャンル・機能
機能カテゴリ
ゲームライフログ
所有ゲームとして同期されると、 このゲームの記録を残せます。