GAME DETAIL
Fruit Auto Fighters
In this autobattler, every fruit on your team is slowly rotting. Draft a squad, arm them with weapons, and compost the spoiled ones into fertilizer for whoever's left. Then send them out to fight teams built by real players.
このゲームについて
Steamの詳しい説明を読む
Your team is fresh today. It won't be tomorrow.
Fruit Auto Fighters is an asynchronous multiplayer autobattler where you draft a squad of fruit, kit them out, and send them to war against teams built by real players. Every run is a race to build something powerful before your roster spoils on you.
🧑🌾 CHOOSE YOUR GARDENER
Every run starts with a choice. Each gardener brings their own pool of traits and pulls your strategy in a different direction. The Farmer stacks buffs onto your fruit and grows an unstoppable frontline. Others bend the shop to their will, bloating your income and rerolling until they find exactly what they want.
🍓 BUILD YOUR SYNERGIES
Berries, simple fruits, melons, citrus, tropical. Stacking a type unlocks escalating synergy bonuses that turn a pile of produce into a coordinated team. Commit hard to one basket or split your board and play the flex.
⚔️ ARM THE PRODUCE
Fruits don't fight with their fists. Buy weapons from the shop, hand them to your units, and upgrade them as the run goes on. A well armed strawberry beats an unarmed watermelon more often than you'd think.
🥀 EVERYTHING ROTS
The longer a fruit sits on your team, the closer it creeps to spoiling. Rot isn't a punishment, it's a resource. Compost your spoiled units for a special currency, spend it on fertilizer, and enrich specific dirt slots on your board to permanently empower whoever stands there. Knowing when to let go is the whole game.
🌍 FIGHT THE WHOLE GARDEN
Asynchronous multiplayer means you're always facing teams built by real players. No lobbies, no matchmaking queues. Every opponent is somebody's actual strategy, and every loss teaches you something they figured out first.
Wishlist Fruit Auto Fighters and be there when the first crop drops.
スクリーンショット
ATTENTION
注目度メトリクス
プレイヤー推移
データ蓄積中 24時間平均選択した期間に観測データはありません。
Steamフォロワー推移
2件以上で集計 直近7日選択した期間に観測データはありません。
プレイヤー数とフォロワー数は意味と単位が異なるため、 別々の時系列として表示しています。補間した値は使用していません。
発売前注目度の基礎指標 発売前タイトルのため、Steamフォロワー数と7日増加を中心に注目度を観測します。
| 指標 | 現在値 | 観測状況 |
|---|---|---|
| 現在プレイヤー数 | 未集計 | 最終観測:未集計 |
| 24時間ピーク | データ蓄積中 | 未集計・直近7日 0件 |
| Steamフォロワー数 | 未集計 | 最終観測:未集計 |
| 7日フォロワー増加 | 2件以上で集計 | 未集計・直近7日 0件 |
PlayMEXが保存した観測値です。取得時刻と観測数を あわせて確認できます。
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