GAME DETAIL
Critterra
Lead 7 distinct animal civilizations in this bio-historical city builder. Master the "Serendipitous Overlap" of biology and history—from Otterman canals to Bearvarian brewing. With a roadmap of 42 species, manage metabolism, sensory warfare, and dynastic politics in a world that fights back.
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BUILD THE BIOLOGICAL DYNASTY Critterra is a Bio-Historical City Builder where civilization is defined by the collision of human history and animal biology. (Biology defines economy) You don't just build a city; you manage the metabolic and evolutionary imperatives of your species.
THE FOUNDATIONAL SEVEN Launch into Early Access with 7 distinct civilizations, each with unique biomes and mechanics:
The Otterman Empire: Master hydraulic engineering and coffee trade in the wetlands.
The Bearvarians: Deep forest brewers who rely on fermentation and hibernation cycles.
The Catztec Empire: Vertical jungle architects fueled by solar tribute.
The Mongrel Khanate: Nomadic logistics experts who move their cities with the seasons.
The Mink Dynasty: Masters of rice paddies and water management.
The Nor-Steeds: Coastal raiders who leverage fjord economies.
The Babylions: Builders of hanging gardens and complex law codes.
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EVOLUTIONARY GAMEPLAY
Serendipitous Overlap: Mechanics are derived from biological reality. A "Spaniel" faction isn't just a dog in a helmet—it utilizes the "Flushing Instinct" for stealth detection.
Metabolic Economics: Your citizens are not static units. They are homeostatic organisms that require thermal regulation, hydration, and specific sensory inputs to survive.
The Infinite Roadmap: Critterra is built to scale. Our design bible includes 35 additional civilizations arriving in 5 planned expansions, introducing mechanics like Systemic Warfare (Croco-nile) and Dynastic Genetics (Habs-badgers).
🗺️ THE INFINITE ROADMAP
Critterra is built to scale. We are launching with the Foundational Seven, but our design bible contains 35 additional civilizations, each bringing new mechanics, biomes, and biological imperatives.
📦 EXPANSION 1: Resource Efficiency Theme: The Economic Engine (Trade, Bureaucracy, Logistics)
Includes: Ram-an (Rome), Bee-zantine (Byzantium), Fin-ician (Phoenicia), Gnu-lu (Zulu), Moo-ghal (Mughal), Chin-ca (Inca), Yak-sum (Aksum).
⚔️ EXPANSION 2: Systemic Warfare Theme: State & Psychological Manipulation
Includes: Croco-nile (Egypt), Gree-se (Greece), Webb-asid (Abbasid), Ma-caw-ya (Maya), Beav-king (Vikings), Seal-tic (Celts), Boa-hemian (Bohemia).
🧪 EXPANSION 3: Environmental Control Theme: The Sensory War (Toxicity, Vibration, Heat)
Includes: Mole-i (Mali), Hare-appan (Indus), Frog-mer (Khmer), E-doe (Edo Japan), H-owl-y (HRE), Crow-seon (Joseon), Porcu-persian (Persia).
👑 EXPANSION 4: The Rise of the Individual Theme: Dynastic Management & Lineage
Includes: Aquila-sian (Assyria), Rat-public (Venice), Spider-lite (Sparta), Lion-age (Plantagenet), Tuskan (Mauryan), Habs-badger (Habsburg), Meer-ovingian (Merovingian).
🔊 EXPANSION 5: Phonetic Resonance Theme: Complex Logistical Loops & Risk Management
Includes: Spaniel Inquisition (Spain), Hamseatic League (Hanseatic), Prawnssian Confederation (Prussia), Macedonkey (Macedonia), Batican City (Vatican), Squiden Empire (Sweden), Visigoats (Visigoths).
Visual Roadmap: Early Access vs. 1.0
Like what you see? Add Critterra to your Wishlist to get notified when the Otters arrive!
スクリーンショット
ATTENTION
注目度メトリクス
プレイヤー推移
データ蓄積中 24時間平均選択した期間に観測データはありません。
Steamフォロワー推移
2件以上で集計 直近7日選択した期間に観測データはありません。
プレイヤー数とフォロワー数は意味と単位が異なるため、 別々の時系列として表示しています。補間した値は使用していません。
発売前注目度の基礎指標 発売前タイトルのため、Steamフォロワー数と7日増加を中心に注目度を観測します。
| 指標 | 現在値 | 観測状況 |
|---|---|---|
| 現在プレイヤー数 | 未集計 | 最終観測:未集計 |
| 24時間ピーク | データ蓄積中 | 未集計・直近7日 0件 |
| Steamフォロワー数 | 未集計 | 最終観測:未集計 |
| 7日フォロワー増加 | 2件以上で集計 | 未集計・直近7日 0件 |
PlayMEXが保存した観測値です。取得時刻と観測数を あわせて確認できます。
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