GAME DETAIL
Xiantu: An Idle Tale of Immortality
An idle cultivation RPG about pursuing immortality—and a bond worth returning to. Choose your path, plan gathering and crafting, and keep promises to Su Qingyao through action. Explore a world of stories and carry an echo of this life into the next.
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A long life. A bond worth seeking.
She saved your life on a mountain road, then disappeared into the immortal peaks. From a borrowed room in Qingxi Town, you begin to train, gather herbs, refine pills, and wield a sword—seeking immortality and another chance to meet her.
Xiantu is a single-player idle cultivation RPG told through text, encounters, and relationships. Arrange your training and let the years pass. Return to hard-earned progress, new paths, and decisions that still need you.Choose how you grow stronger
Choose from five paths: Sword, Alchemy, Spirit Bond, Body Cultivation, and Artificer. Build momentum to pierce armor, sustain yourself with qi, coordinate strikes with a spirit companion, turn stored force into counters, or charge and ward with an artifact. General tactics unlock as you advance through the realms. Adjust your setup while resting and prepare for the next challenge.
Train twelve disciplines across ten major realms. Refine pills, forge gear, craft talismans, lay formations, or raise beasts. Join a sect, accept its duties, or pursue a career at court. Decide where the years will go.
Give your idle journey a destination
Choose a recipe, inspect its ingredients and sources, then set a production quantity and purchasing budget. Your plan can travel, gather, craft, and hunt as needed, stopping when the goal is met.
83 recipes gradually open up new production routes. If supplies run out, your health fails, or a required material cannot be obtained automatically, the plan pauses with a reason so you can take over.
Keep a promise through action
Su Qingyao has ambitions of her own. Ten chapters of shared experiences offer two choices each: gather medicine with her, protect a route, restore a workshop, or leave something for those who follow.
Only actions taken after a promise count toward it. Fulfilled promises improve herb fields, workshops, and safe routes, bring help in battle, and give this life a closing scene of its own. A letter, a map, or a furnace ember can carry its memory into your next life.
Finish this life. Begin another.
Explore 55 locations, 461 random encounters, and a ten-chapter main story. Your decisions can lead to nine major endings, while the stranger turns along the way may reveal 54 wry surprise endings.
After reaching an ending, keep exploring or begin a new life. Your codex, achievements, and ending collection remain, and accumulated wisdom can help shape your next beginning.Play at your own pace
Up to 12 hours of offline progress, gradually extendable to 24 hours through rebirth upgrades.
1× / 2× / 4× time speeds, action queues, batch actions, and production goals that stop when complete.
Minor encounters wait in your journal; the main story and major turning points wait for your decision.
Simplified Chinese and English text, 90%–125% interface scaling, and keyboard navigation.
39 in-game achievements, plus save export and import.
Ink-inspired landscapes and character artwork, 21 local music tracks, and 11 regional soundscapes.
スクリーンショット
ATTENTION
注目度メトリクス
プレイヤー推移
データ蓄積中 24時間平均選択した期間に観測データはありません。
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2件以上で集計 直近7日選択した期間に観測データはありません。
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| 指標 | 現在値 | 観測状況 |
|---|---|---|
| 現在プレイヤー数 | 未集計 | 最終観測:未集計 |
| 24時間ピーク | データ蓄積中 | 未集計・直近7日 0件 |
| Steamフォロワー数 | 未集計 | 最終観測:未集計 |
| 7日フォロワー増加 | 2件以上で集計 | 未集計・直近7日 0件 |
PlayMEXが保存した観測値です。取得時刻と観測数を あわせて確認できます。
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