GAME DETAIL
You Stay
A short psychological visual novel about a town you can’t leave. Observe. Wait. Repeat. The longer you stay, the more the town notices.
このゲームについて
Steamの詳しい説明を読む
You Stay is a short, atmospheric psychological visual novel about arrival, routine, and the quiet terror of not being able to leave.
You step off a bus in a town with no schedule, no destination, and no clear beginning. The streets are familiar too quickly. The people speak as if you’ve been here before. Days repeat, but never exactly the same. Time moves strangely — or maybe it doesn’t move at all.
There is no combat. No puzzles to solve. No instructions to follow.
Only observation.
As you walk through the town, small details begin to shift. Conversations repeat with different meanings. Rooms reset themselves. Choices appear to matter — until they don’t. The town reacts not to what you do, but to how long you stay.
Your experience unfolds slowly, through inner monologue, environmental storytelling, and deliberate pacing. Silence is as important as sound. Waiting is as important as action.
The story builds toward multiple endings, shaped by how you engage with the routine:
accept it, resist it, or begin to understand it.
This is a game about liminality, repetition, and the fear of comfort becoming containment.
You can try to leave.
Or you can stay.
Key Features
Psychological Horror (No Jump Scares)
Unease built through atmosphere, repetition, and subtle narrative shifts.
Slow-Burn, Story-Focused Experience
Heavy emphasis on pacing, silence, and internal thought.
Meaningful Choices & Multiple Endings
Your relationship with the town determines how the story concludes.
Minimalist Presentation
Carefully composed backgrounds, restrained sound design, and deliberate pauses.
Short, Complete Experience
Designed to be finished in one sitting, with replay value through alternate endings.
スクリーンショット
ATTENTION
注目度メトリクス
プレイヤー推移
データ蓄積中 24時間平均選択した期間に観測データはありません。
Steamフォロワー推移
2件以上で集計 直近7日選択した期間に観測データはありません。
プレイヤー数とフォロワー数は意味と単位が異なるため、 別々の時系列として表示しています。補間した値は使用していません。
発売後注目度の基礎指標 発売済みタイトルのため、現在プレイヤー数・ピーク値・Steamフォロワー数を組み合わせて勢いを観測します。
| 指標 | 現在値 | 観測状況 |
|---|---|---|
| 現在プレイヤー数 | 0人 | 最終観測:2026年8月22日 11:41(34日経過) |
| 24時間ピーク | データ蓄積中 | 履歴あり・更新待ち・直近7日 0件 |
| Steamフォロワー数 | 未集計 | 最終観測:未集計 |
| 7日フォロワー増加 | 2件以上で集計 | 未集計・直近7日 0件 |
PlayMEXが保存した観測値です。取得時刻と観測数を あわせて確認できます。
ジャンル・機能
機能カテゴリ
ゲームライフログ
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