GAME DETAIL
五行碰撞战 Five Elements Clash Battle
A turn-based strategy 3D casual game, based on the traditional Chinese Five Elements, challenges players to strategically move enemies of the same attribute into a straight line to cause them to explode, or lure them into traps of mutually counteracting attributes for elimination.
このゲームについて
Steamの詳しい説明を読む
"Five Elements Clash Battle", a casual game based on the traditional Chinese five elements, allows players to strategically position themselves to cause enemies of the same attribute to explode in a straight line or lure them into traps that eliminate enemies of their counter-attribute. In each round, players can upgrade themselves or their base using coins. When an enemy of a certain attribute has two or more enemies of the same attribute directly in front of and behind it, the current enemy will explode and emit energy balls in all directions, which can attack enemies of the same attribute and those countered by it. The arena features five types of attribute traps that can consume energy to eliminate enemies of the counter-attribute, and enemies of the same attribute can replenish the energy value of the traps. Players can respawn indefinitely, but the game ends when the base is destroyed. Enemies can be killed to earn points and coins, with the amount earned based on the method of death, in descending order: trap elimination > explosion killing of enemies of the same attribute > (killing by player attack, killing by base attack). Sufficient coins can be used to upgrade players or the base from three randomly selected options (out of five fixed options) in each round. Player attacks require energy (upgradable with coins), and jumping also requires energy (not upgradable with coins). The relationships between the elements are: wood counters earth, earth counters water, water counters fire, fire counters metal, and metal counters wood.
スクリーンショット
ATTENTION
注目度メトリクス
プレイヤー推移
データ蓄積中 24時間平均選択した期間に観測データはありません。
Steamフォロワー推移
2件以上で集計 直近7日選択した期間に観測データはありません。
プレイヤー数とフォロワー数は意味と単位が異なるため、 別々の時系列として表示しています。補間した値は使用していません。
発売後注目度の基礎指標 発売済みタイトルのため、現在プレイヤー数・ピーク値・Steamフォロワー数を組み合わせて勢いを観測します。
| 指標 | 現在値 | 観測状況 |
|---|---|---|
| 現在プレイヤー数 | 0人 | 最終観測:2026年8月22日 16:52(36日経過) |
| 24時間ピーク | データ蓄積中 | 履歴あり・更新待ち・直近7日 0件 |
| Steamフォロワー数 | 未集計 | 最終観測:未集計 |
| 7日フォロワー増加 | 2件以上で集計 | 未集計・直近7日 0件 |
PlayMEXが保存した観測値です。取得時刻と観測数を あわせて確認できます。
ジャンル・機能
機能カテゴリ
ゲームライフログ
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