GAME DETAIL
Unwritten World
An MMORPG where every item matters and all systems connect. Encounter emergent events, a monster may steal your drop and attempt to flee, a slain monster drops a seed that instantly grows into a harvestable tree. Train life skills, hunt, craft and climb leaderboards that reshape the Unwritten World.
このゲームについて
Steamの詳しい説明を読む
Unwritten World is an MMORPG, with NO paid advantages, no boring daily chores that are required to advance.
Become an adventurer, life skiller, push leaderboards, or just sit back and chop some trees while chatting with others. Class advancements and quests have no level requirements. No arbitrary gates to get to another region, the only thing that can stop you is yourself, or you know some super high-level monsters or cleverly placed traps.
Play 8 different classes, all of which have unique playstyles.
Whether you want to master a fast-paced class like the Samurai that requires full attention or a simpler class such as the Forest Warden, or maybe something in between, like the Elementalist, there's a class for you! Unwritten World has a strong focus on class identity, no full screen attacks or ubiquitous movement skills that homogenize classes. Every class has its strengths and weaknesses, so choose wisely.
A Living World
The tedious daily/weekly grind is no more. Do what you want, when you want. Actual emergent gameplay. Every zone hides surprises. Monsters interact with each other, and the environment. A Greed Spirit may ambush you or steal the items from a monster you just killed. Chase it down, to recover your items. If you catch it before it gets away, you'll get the items it took from others in the past. Or maybe you'll be caught off guard by a sudden horde of empowered monsters. Slaying the Forager Goblin drops an acorn, that becomes a harvestable tree.
Join the community to get daily updates on development progress, sneak peaks, and more!
Join the Discord to see FAQs, announcements, sneak peaks, and chat with the community!
Itemization With Purpose
Itemization matters, there's no correct way to play a class and there's no best in slot generic item set. Gear up your character the way you want to.
No Junk Items: From the humblest stick to Corrupted Signet of the Gods, every item has a purpose in the economy.
Regional Drop Tables: Every region has unique loot. Even killing weak monsters in a specific region offers a chance at rare, area-exclusive drops.
Monster Cards: Most monsters in Unwritten World drop a wearable monster card, granting you a stat unique to that monster.
Unique Gear: Unique items grant skills that are, well, unique. These items can completely change how you play the game.
Master up to 10 Life Skills
Become a master crafter, leaving your name inscribed on each equip you craft, leaving your mark in the world. Chop trees, mine ore, cook meals, or become an alchemist. Research items you find with Artificing and gain knowledge about the item, allowing you to break it down and gather useful materials that can't be acquired anywhere else.
A Truly Connected World
Every system plays into the next. Everything you do contributes to your character's progression and the world around you. Server-wide goals and events, work together with other players and be rewarded. Miss the old days where MMOs had secrets and the whole game wasn't datamined on a wiki? Unwritten World keeps important information completely stripped from the client build, requiring players to share their knowledge and even solve secret puzzles or missions to unlock new areas.
Complete Stat Tracking
If you do it, it's probably tracked. Real time leaderboards in game, see how you stack up against the best. Or just check how many chickens you've killed.
Global Rankings
Life Skill specific Leaderboards
PvE Stats
Server-wide personal milestone announcements
Generative AI Usage
All art in Unwritten World is hand drawn and 100% unique to UW, with exception to some UI icons used that are from a source which is copyright free, and non ai. There are no other asset packs used.
スクリーンショット
ATTENTION
注目度メトリクス
プレイヤー推移
データ蓄積中 24時間平均選択した期間に観測データはありません。
Steamフォロワー推移
2件以上で集計 直近7日選択した期間に観測データはありません。
プレイヤー数とフォロワー数は意味と単位が異なるため、 別々の時系列として表示しています。補間した値は使用していません。
発売前注目度の基礎指標 発売前タイトルのため、Steamフォロワー数と7日増加を中心に注目度を観測します。
| 指標 | 現在値 | 観測状況 |
|---|---|---|
| 現在プレイヤー数 | 未集計 | 最終観測:未集計 |
| 24時間ピーク | データ蓄積中 | 未集計・直近7日 0件 |
| Steamフォロワー数 | 未集計 | 最終観測:未集計 |
| 7日フォロワー増加 | 2件以上で集計 | 未集計・直近7日 0件 |
PlayMEXが保存した観測値です。取得時刻と観測数を あわせて確認できます。
ジャンル・機能
ジャンル
機能カテゴリ
注目ポイント
更新あり 直近14日以内にSteamストア更新
ゲームライフログ
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