GAME DETAIL
Horde Beyond
Answer the call to fight the HORDE! Master full fast-paced tactical space combat with dynamic missions, coordinated enemy squadrons, fantastical weapons and deep ship upgrades. Fight through hostile space in with battlefield hazards, adaptive enemies, alone, in co-op or bots with up to 4 players!
このゲームについて
Steamの詳しい説明を読む
THE HORDE IS ALREADY HERE. WE NEED PILOTS.
Past the last friendly beacon, the void stopped being empty. It filled with THEM - fast, unrelenting, organized. They don't retreat. They don't negotiate. They come in waves, and every sector they take is one we can't get back.
That's where you come in...
Take the stick - strafe, roll, boost, and dodge through a full 360 degrees. There is no front line out here. Threats come from above, below, behind; the pilots who make it home are the ones who read the battlefield and move before it moves on them. Positioning wins fights. Velocity keeps you alive. Hesitation gets you cored.
Fly it your way. Lock into heavy handling to push an opening, or open the throttle and let momentum carry you into the fray - in this sim-edged engine, every turn is a decision. The Horde won't fight the same way twice. Neither should you.
And they're not cannon fodder. You'll face coordinated squadrons that hunt with purpose: interceptors that flank, carriers that deploy, support that keeps the pack alive, cloaked craft you'll never see coming, deflector arrays that shrug off your best shot.
Every enemy you put down bleeds power cores. Pour them straight back into your hull, mid-fight - hotter weapons, harder shields, longer boost, faster dodge. Nobody's coming to refit you. You are the refit.
Fly solo. Fly co-op with up to three of your own, human or bot. Just fly, pilot - the Horde is counting.
The Horde is beyond. So are you.
WOULD YOU LIKE TO KNOW MORE? - MISSION BRIEFING
TOTAL CONTROL OF THE VOID: True six-degrees-of-freedom flight - thrust, pitch, yaw, and roll on every axis, no rails and no wheels. Snap into tight arcade handling or shift to a heavier, momentum-driven sim profile, and fly the way the fight demands.
AN ENEMY THAT THINKS: 20+ distinct enemy archetypes - Beamers, Shrouders, Reflectors, Mine Layers, Conductors and worse - each with its own role and tells. A fleet-level tactical AI reads the battle and re-coordinates the swarm against you in real time. Learn them or feed them.
THE BATTLEFIELD FIGHTS BACK: The map is a combatant too. Hazard zones bloom mid-engagement, environmental threats carve up the arena, and objectives move while you're still under fire. No fight ends where it began.
REFIT UNDER FIRE: Salvaged power cores buy a full progression tree - weapons, shields, and mobility, sure, but also hull plating, swappable chassis frames, and active combat abilities. Spend on the spot and fly out deadlier than you flew in.
NO TWO SORTIES THE SAME: A dynamic mission director reshuffles objectives, spawns, and hazards every run, then throws the whole enemy roster at you in new combinations. Come back sharper. Come back deadlier.
STAND TOGETHER: Up to four-player drop-in co-op - and when the squad runs short, combat-capable bot wingmen take the empty seats. The Horde is endless. Good company isn't.
FINISH THE FIGHT - WE DON'T HAVE A CHOICE!
スクリーンショット
ATTENTION
注目度メトリクス
プレイヤー推移
データ蓄積中 24時間平均選択した期間に観測データはありません。
Steamフォロワー推移
2件以上で集計 直近7日選択した期間に観測データはありません。
プレイヤー数とフォロワー数は意味と単位が異なるため、 別々の時系列として表示しています。補間した値は使用していません。
発売後注目度の基礎指標 発売済みタイトルのため、現在プレイヤー数・ピーク値・Steamフォロワー数を組み合わせて勢いを観測します。
| 指標 | 現在値 | 観測状況 |
|---|---|---|
| 現在プレイヤー数 | 0人 | 最終観測:2026年8月23日 02:15(33日経過) |
| 24時間ピーク | データ蓄積中 | 履歴あり・更新待ち・直近7日 0件 |
| Steamフォロワー数 | 17人 | 最終観測:2026年8月19日 02:21(37日経過) |
| 7日フォロワー増加 | 2件以上で集計 | 履歴あり・更新待ち・直近7日 0件 |
PlayMEXが保存した観測値です。取得時刻と観測数を あわせて確認できます。
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