GAME DETAIL
Need For Steal
Steal fast, stay hidden, and trust no one. In this free-for-all multiplayer heist game, players race to complete their loot lists while sabotaging rivals and escaping security.
このゲームについて
Steamの詳しい説明を読む
Need For Steal is a multiplayer free-for-all heist game where every player enters the same map with their own gadgets and a personal loot list.
Your goal is simple: steal the required items, avoid security, and escape before time runs out. How you do it is up to you.
Players can interact with the environment and with each other using various gadgets. You can slow others down, expose them to security, steal from their inventory, or take risks to secure shared loot before someone else does.
Each match is played against the clock. As the escape phase approaches, tension rises. Only what you manage to carry out in time counts. Getting caught means losing everything.
Every round is a mix of stealth, timing, and player-driven chaos — where no one is a teammate, and no plan survives first contact.
Carry Weight & Load Management
Every character has a limited carry capacity. Gadgets and loot each have their own weight, forcing players to constantly manage what they carry.
As your load increases, movement becomes slower. Push it too far, and your character will be unable to move at all. Staying greedy for too long can leave you exposed — or trapped.
Players may enter a match fully equipped, but stealing valuable items comes at a cost. To carry more loot, you’ll often need to abandon gadgets or make hard decisions on the fly.
Managing weight is not just about efficiency — it directly affects mobility, escape potential, and survival.
Lockdown & Security Escalation
Being spotted by security triggers a lockdown. During lockdown, security forces become more aggressive — moving faster, detecting players more easily, and actively hunting thieves across the map.
Players can also trigger lockdowns intentionally by activating alarm terminals found throughout the environment. Starting a lockdown without being seen can be a powerful — and risky — way to disrupt other players or reshape the map’s danger level.
Lockdown is not just a punishment. It’s a strategic tool that can be used against both the environment and other thieves.
Planned Content Roadmap
☐ Unique character abilities (active and passive)
☐ New playable maps
☐ Expanded gadget selection
☐ Competitive shared events with single-winner rewards
☐ Dedicated single-player mode
☐ Multiple additional game modes
(6 modes currently planned, with more details to be revealed over time)
スクリーンショット
ATTENTION
注目度メトリクス
プレイヤー推移
データ蓄積中 24時間平均選択した期間に観測データはありません。
Steamフォロワー推移
2件以上で集計 直近7日選択した期間に観測データはありません。
プレイヤー数とフォロワー数は意味と単位が異なるため、 別々の時系列として表示しています。補間した値は使用していません。
発売前注目度の基礎指標 発売前タイトルのため、Steamフォロワー数と7日増加を中心に注目度を観測します。
| 指標 | 現在値 | 観測状況 |
|---|---|---|
| 現在プレイヤー数 | 未集計 | 最終観測:未集計 |
| 24時間ピーク | データ蓄積中 | 未集計・直近7日 0件 |
| Steamフォロワー数 | 未集計 | 最終観測:未集計 |
| 7日フォロワー増加 | 2件以上で集計 | 未集計・直近7日 0件 |
PlayMEXが保存した観測値です。取得時刻と観測数を あわせて確認できます。
ジャンル・機能
機能カテゴリ
ゲームライフログ
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