GAME DETAIL
A Deck Full of Hex
An adult roguelike deckbuilder where you battle corrupted foes using cards, managing health, arousal, and corruption to shape each run and its ending.
このゲームについて
Steamの詳しい説明を読む
Freyline is a roguelike deckbuilder RPG set in the fantasy realm of Leodin, named after the titular maiden.
Recently a mysterious spell has caused all beings to be consumed with lust, for the chaste order of Leo and Vesper this is something of an annoyance. However Battle Maiden Freyline has been despatched westwards to close the rift and conclude the insane levels of debauchery.
In Freyline you help our hero by building a deck, navigating branching paths, and survive a series of deadly encounters where victory can be achieved through brutal damage or by overwhelming your enemies through arousal and corruption... which might be easier but Leo and Vesper will likey not look kindly on. Every choice pushes you closer toward one of two destinies and neither path is clean.
Combat is fast, tactical, and deeply replayable (I hope), blending familiar deckbuilding fundamentals with a dual-resource system that rewards risk-taking, restraint, or deliberate imbalance... of find a sick build that breaks the game because it is fun to break things.
Core Gameplay
Card-based combat inspired by modern roguelike deckbuilders
Two parallel victory conditions:
Damage victories through HP reduction
Arousal victories that force enemies to.. lose control
Manage HP, arousal, energy, card draw, and long-term corruption
Enemies telegraph intent, forcing strategic sequencing rather than brute force
Every battle is a choice between safety, speed, and temptation
Corruption, Choice, and Consequence
Power in Freyline always comes at a cost.
As corruption spreads, It unlocks new cards, events, and routes. with new doors opening other shut. Lean too far in either direction and your run begins to shape itself around your decisions, often irreversibly.
Corruption and purity influence events, cards, and endings
Optional events can grant powerful advantages or lasting consequences
Loss of control, possession, and temptation are recurring narrative themes
Multiple endings ... well 2... but they will be good I promice
Features
Procedurally generated runs with branching paths
A growing card pool supporting multiple playstyles
Distinct enemy archetypes with unique weaknesses
Events, secrets, and cursed encounters
Optional visual filters to reduce explicit imagery
High replayability with short, intense runs
スクリーンショット
ATTENTION
注目度メトリクス
プレイヤー推移
データ蓄積中 24時間平均選択した期間に観測データはありません。
Steamフォロワー推移
2件以上で集計 直近7日選択した期間に観測データはありません。
プレイヤー数とフォロワー数は意味と単位が異なるため、 別々の時系列として表示しています。補間した値は使用していません。
発売前注目度の基礎指標 発売前タイトルのため、Steamフォロワー数と7日増加を中心に注目度を観測します。
| 指標 | 現在値 | 観測状況 |
|---|---|---|
| 現在プレイヤー数 | 未集計 | 最終観測:未集計 |
| 24時間ピーク | データ蓄積中 | 未集計・直近7日 0件 |
| Steamフォロワー数 | 未集計 | 最終観測:未集計 |
| 7日フォロワー増加 | 2件以上で集計 | 未集計・直近7日 0件 |
PlayMEXが保存した観測値です。取得時刻と観測数を あわせて確認できます。
ジャンル・機能
機能カテゴリ
注目ポイント
更新あり 直近14日以内にSteamストア更新
ゲームライフログ
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