GAME DETAIL
Team Principal: A Racing Manager
A deep yet accessible motorsport management sandbox inspired by the 1990s games of this genre. Manage teams, drivers, finances, engines, and regulations in a fully customizable, ever-changing world where no two seasons play out the same.
このゲームについて
Steamの詳しい説明を読む
Welcome to Team Principal: A Racing Manager. Initially a passion project, this game has become much more for me. It is a completely customizable grand prix/motorsport manager game, with a simplistic top down 2d race view. Most of the game is in the in-depth management aspect. Some key features include:
- An ever-changing grid: Teams & engines can leave, go bankrupt, join, rebrand, get bought out, fluctuate season to season. No two seasons will ever be the same, with a virtually limitless grid size.
- Simulate ANY era in this sandbox with infinite possibilities and infinite replayability. This game can handle ANY era, or season of racing in a realistic manner, with over decades of seasons of content.
- In-depth race simulation complete with REAL physics, live speeds, hyper-intelligent AI, setups that impact your actual car speeds in corners/straights, customizable temperature, weather, dirty air, tire wear, fuel consumption, safety cars, mechanical wear, and realistic results, with both simulated and non-simulated options available.
- Easy to use in-game editor, and save editor, so you can have your career mode the way you want.
- In-Depth finance system with stock, ownership, and ability to purchase stakes in rivals.
- Completely in-depth academy pipe-line system with ability to pay to assign your rookie drivers in junior series teams, have them test for you, learn the ropes in rival junior teams you own, and eventually promote them to your team.
- In-depth regulatory system that can change the environment of the game season to season.
- In-depth negotiation system for tyres, parts, sponsorship, works engines, customer engines, and drivers/staff.
- Ability to build and sell your own engines through an engine plant, or partner with an existing engine supplier.
- AI who compete with you every week of the season, on and off the track, in engineering, developing, strategy, and signing talents.
- Fully fleshed out car attributes, driver attributes, staff attributes, headquarters, etc.
- In-depth chassis, aero, engine, ERS, driver aids, and tyre development.
This game aims to be a FULLY customizable racing management sandbox experience for racing in any era. Every aspect of the game able to be edited and changed. Team names, performance, dirty air, tire model, points model, anything one can think of can be edited to your liking.
This game is in active development & will receive extremely frequently updates. Please join the game's discord server, wherein I will share future plans, update timelines, provide bug support, as well as the track editor. This game is extremely mod friendly, and an open canvas for any situations one wishes to develop.
スクリーンショット
評価・レビュー
全体レビュー 非常に好評 好評率 95.74% / 94件 取得:2026年9月10日 14:01
プレイ時間の目安 約6.8時間 Steamの好評レビュー55件から推定 信頼度:標準
ATTENTION
注目度メトリクス
プレイヤー推移
データ蓄積中 24時間平均選択した期間に観測データはありません。
Steamフォロワー推移
2件以上で集計 直近7日選択した期間に観測データはありません。
プレイヤー数とフォロワー数は意味と単位が異なるため、 別々の時系列として表示しています。補間した値は使用していません。
発売後注目度の基礎指標 発売済みタイトルのため、現在プレイヤー数・ピーク値・Steamフォロワー数を組み合わせて勢いを観測します。
| 指標 | 現在値 | 観測状況 |
|---|---|---|
| 現在プレイヤー数 | 7人 | 最終観測:2026年8月23日 10:08(33日経過) |
| 24時間ピーク | データ蓄積中 | 履歴あり・更新待ち・直近7日 0件 |
| Steamフォロワー数 | 未集計 | 最終観測:未集計 |
| 7日フォロワー増加 | 2件以上で集計 | 未集計・直近7日 0件 |
PlayMEXが保存した観測値です。取得時刻と観測数を あわせて確認できます。
ジャンル・機能
機能カテゴリ
ゲームライフログ
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