GAME DETAIL
Everyone's dead
A tense first-person survival horror experience set inside a collapsing apartment building during a viral outbreak. Navigate dark corridors and uncover the story behind before the apocalypse.
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About this game:
Everyone’s Dead is a third-person, single-player, story-driven survival horror experience focused on tension, atmosphere, and environmental storytelling.
You are trapped inside an apartment building during the early stages of a pandemic outbreak. With limited resources and no guidance systems, you must navigate dangerous interiors, scavenge for supplies, avoid or confront infected enemies, and make high-risk decisions in order to escape the building and reach your brother.
There are no quest markers or objective arrows, progression is driven through exploration, sound cues, environmental clues, and player observation.
Everyone's dead is unforgiving in the sense that the player cannot stay still and linger. Survival is key in Everyone's dead and because of it's unforgiving nature, saving the game is limited to various checkpoint throughout the level. Your neighbors might have left food or resources that you will be able to use so be vigilant and wary, but remain your focus and stay on track!
Story driven survival horror:
Experience a narrative set during the first stages of a global pandemic. Play as Dan, a survivor forced to choose between remaining barricaded in safety or risking everything to rescue his injured brother outside the quarantine zone.
The game takes place in the beginning stages of a global pandemic where the edges of collapse are near. The main character, Dan, has been held up in his apartment since the early stages of a quarantine order mandated by the authorities. Clues around the apartment tells the story of a struggle. Desperate to keep the living dead out, and the living inside the survivors have barricaded themselves in fear of the dead roaming the streets.
In contact with his brother, Dan learns that he has tried to escape the city and in the process crashed his car. Dan now faces the hardest decision of his life, to stay in the apartment and try to survive, or escape the corridors of hell and try to rescue his brother.
The story is delivered through:
Environmental storytelling
Voice messages and audio logs
Visual clues found in apartments and hallways
World events unfolding during gameplay
Survival mechanics:
Survival depends on managing limited resources:
Food & energy levels — maintain stamina and movement efficiency
Weapons & ammunition — scarce and valuable
Batteries & light sources — required to navigate dark interiors
Checkpoint-based saving — progress is saved at specific safe zones
Supplies are intentionally limited to reinforce tension and decision-making.
Exploration-Based Gameplay (No Hand-Holding):
There is no minimap guidance or objective markers. Players must:
Interpret the environment to find safe routes
Listen for enemy movement and audio cues
Discover alternate paths such as blocked stairwells, broken elevators, and emergency passages
Decide when to move fast and when to stay hidden
Every playthrough encourages careful observation and situational awareness.
Combat and Threats
Players will encounter infected zombie enemies throughout the building.
Gameplay emphasizes:
Risk-versus-reward combat
Limited ammunition
Strategic movement and positioning
Avoidance when possible
Survival depends on smart choices, not constant fighting.
Atmospheric Level Design
The apartment complex is designed as a connected survival space featuring:
Multiple floors and interior locations
Dynamic lighting and dark environments
Environmental hazards
Collapsed areas and blocked routes
Safe zones and high-risk corridors
Each area tells part of the story through its layout and visual details.
Playtime & Structure
Estimated playtime: 45–90 minutes (depending on playstyle and exploration)
Single-player experience
Linear progression with optional exploration paths
Designed as a focused narrative survival horror experience.
スクリーンショット
ATTENTION
注目度メトリクス
プレイヤー推移
データ蓄積中 24時間平均選択した期間に観測データはありません。
Steamフォロワー推移
2件以上で集計 直近7日選択した期間に観測データはありません。
プレイヤー数とフォロワー数は意味と単位が異なるため、 別々の時系列として表示しています。補間した値は使用していません。
発売前注目度の基礎指標 発売前タイトルのため、Steamフォロワー数と7日増加を中心に注目度を観測します。
| 指標 | 現在値 | 観測状況 |
|---|---|---|
| 現在プレイヤー数 | 未集計 | 最終観測:未集計 |
| 24時間ピーク | データ蓄積中 | 未集計・直近7日 0件 |
| Steamフォロワー数 | 未集計 | 最終観測:未集計 |
| 7日フォロワー増加 | 2件以上で集計 | 未集計・直近7日 0件 |
PlayMEXが保存した観測値です。取得時刻と観測数を あわせて確認できます。
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機能カテゴリ
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