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Black Skies

種別:ゲーム 発売日:2026年3月2日 日本語対応未確認
1,900円
Steamレビュー レビュー不足または未評価 75.0% 4件

Black Skies is a grounded survival simulation set in the Wyoming wilderness after an EMP. As a forest ranger, explore, scavenge, hunt, craft, cook, and build fires while managing cold, hunger, thirst, fatigue, and psychological strain. Think for yourself, adapt, and uncover what happened.

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You are a forest ranger with a military past, alone in the Teton Mountains of Wyoming when every engine, radio, and modern convenience stops at once.

Winter does not care why.

Black Skies is a grounded survival simulation built around a simple idea: the world follows rules, and you're expected to understand them. Cold moves with the weather. Wind finds exposed ground. Animals forage, move, and thin out when an area is hunted too hard. A fire only helps if you can build one.

The story exists in the same wilderness you survive in. Follow it, walk away from it, or stumble into parts of it before you were expected to. The game doesn't funnel you toward the next objective.

Pay attention. Use what you know. Figure out what you need.
What You Do
Explore a remote Wyoming wilderness after the infrastructure you depended on is gone.

Harvest the land and craft what you need, from cordage and tinder to traps, medicine, tools, and carried embers.

Build fires from tinder, kindling, and fuel, using materials you gathered or made yourself.

Hunt, trap, butcher, cook, and manage wildlife populations that respond to how heavily you use an area.

Manage cold, hunger, thirst, fatigue, health, and psychological strain continuously.

Find shelter, secure supplies, follow the story when you choose, and decide when moving on is worth the risk.

Key Features
Fire Is Something You Build
Fire begins before you strike the match.
Harvest trees by hand or with a knife. Work firewood into sticks and shavings. Gather bark and resin. Make a tinder bundle, refine it into a Fatwood Tinder Kit, or carry a live ember from the fire you already earned.
Tinder, kindling, fuel, ignition. Better preparation means a faster, more reliable fire when you actually need one.

The Weather Doesn't Roll Dice
Weather moves across the wilderness in a simulation rooted in the region's historical conditions. Temperature and precipitation develop locally as regional influences shape what reaches you.
Wind matters. Shelter matters. Where you choose to stop matters.
The cold isn't a debuff applied because you entered the wrong zone. It's the result of where you are and what the weather is doing there.

Survival Never Stops Running
Cold, hunger, thirst, fatigue, health, and mental state continue whether you're ready for them or not.
They interact with what you're doing, what you're carrying, what you're wearing, where you've stopped, and how long you stay there. Survival isn't a sequence of meters to refill. It's a condition you manage while trying to accomplish something else.

Make What You Need
Craft directly from what the wilderness and abandoned world give you. 23 recipes turn what you find into what you need: 17 across Bushcraft, Materials, Medical, Packages, Structures, and Tools, with 6 more made at a lit fire.
Firewood becomes sticks. Sticks become shavings. Shavings become tinder bundles. Bark becomes cordage. Cloth becomes bandages. A tin can and cordage become an ember carrier that lets the next fire begin with something from the last one.
Cooking continues the same logic at the fire.

The Wilderness Lives Without You
Rabbits and deer exist as populations, not endless resource spawns. They forage, move, gather, and respond to pressure. Hunt an area too heavily and there will be less left to hunt, and the population takes time to recover.
Wolves establish territory through the same living simulation. Their range can grow, contract, and shift as they patrol the wilderness.
Not everything out there is afraid of you.

A Place to Come Back To
A cabin, a shed, a tent, a fire.
Shelter gets you out of the weather. Storage lets you leave supplies where you'll need them. A secured place gives you somewhere to recover before you decide what comes next.
What you leave behind will be waiting when you return.

The Story Is Part of the World
Orders, locations, objects, memories, and discoveries are already out there. Follow them when you're ready, ignore them when survival demands something else, or find your own way across the mountain.
From its first clues to its conclusion, the game never stops being a survival game to tell it.

A Record of What You've Lived
The Codex grows with you: survival knowledge, the things you've found, and a Chronicle of what has actually happened.
The Chronicle isn't a quest log. It's the ranger writing afterward, when there's finally enough distance to put a few words around what happened.
More than 120 entries document the wilderness, its tools, and the journey through it.

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評価・レビュー

全体レビュー レビュー不足または未評価 好評率 75.00% / 4件 取得:2026年9月1日 17:23

ATTENTION

注目度メトリクス

現在プレイヤー数 1人 最終観測:2026年8月23日 12:30(35日経過)
Steamフォロワー数 未集計 最終観測:未集計

プレイヤー推移

データ蓄積中 24時間平均

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Steamフォロワー推移

2件以上で集計 直近7日

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プレイヤー数とフォロワー数は意味と単位が異なるため、 別々の時系列として表示しています。補間した値は使用していません。

発売後注目度の基礎指標 発売済みタイトルのため、現在プレイヤー数・ピーク値・Steamフォロワー数を組み合わせて勢いを観測します。

指標 現在値 観測状況
現在プレイヤー数 1人 最終観測:2026年8月23日 12:30(35日経過)
24時間ピーク データ蓄積中 履歴あり・更新待ち・直近7日 0件
Steamフォロワー数 未集計 最終観測:未集計
7日フォロワー増加 2件以上で集計 未集計・直近7日 0件

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ジャンル・機能

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基本情報

発売日
2026年3月2日
価格
1,900円
価格区分
有料
開発元
Metacortex Studios
販売元
Metacortex Studios
対応OS
Windows
コンテンツ種別
ゲーム

対応言語

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