GAME DETAIL
Camp Cook: Cooking on the frontline
戦時下の軍用厨房を管理する料理オートバトラー。届いた物資をやりくりし、料理を作って中世の戦士たちに配給しよう。戦いが始まれば、あなたの行動が戦局を左右する。
このゲームについて
Steamの詳しい説明を読む
In *Camp Cook: Cooking on the Front*, you work alongside Isabell in the kitchen of a forward outpost, far from the main base and deep in contested ground. The soldiers march into battle automatically. You do not control their formations, their equipment, or their tactics. You only help decide what they eat before they leave.
Every soldier enters battle with stats determined by the meals Isabell serves. Well-fed troops hit harder and last longer. Hungry troops break. The combat is an autobattler. You will watch the fight play out, knowing the result was sealed hours ago at the cooking station.
Campaigns
The war moves from one campaign to the next. Victory pushes the outpost deeper into enemy territory, stretching the supply lines and making each delivery slower and more uncertain. Defeat forces a retreat back toward the base, where food is plenty but ground is lost.
Each campaign brings different terrain, climate, and conditions. A desert campaign in North Africa means meat spoils fast under the sun. A northern European campaign gives you cold storage but fewer fresh goods. As you advance, the same ingredients must stretch further, and every decision in the kitchen carries more weight.
You will unlock new foods, new recipes, and new cooking stations: cauldron, skillet, chopping block, and more. Different theaters also bring different units to your outpost.
A Collapsed History
The setting is historical. Your outpost may include medieval knights, Aztec jaguar warriors, Inca fighters, Zulu warriors, Roman legionaries, Greek hoplites, Imperial Chinese guards, Persian Immortals, Mongol hunters, and ninjas. Each unit carries its own cultural tastes and distastes. Ignore them, and even a full belly will not save their morale.
The recipes are based on historical military rations and ancient cooking practices, reconstructed from the ingredients and methods known to have been used on campaign.
Your Domain: The Cooking Stations
You do not buy groceries. You do not choose the troops. You do not request supplies. You only help Isabell decide what to do with what arrives.
Each campaign unlocks new ingredients, new recipes, and new cooking stations. The tools at your disposal change with every theater of war. You must stretch every ration, balance nutrition against morale, and choose between feeding many soldiers poorly or a few soldiers well.
Cooking Done Right
Raw meat, spoiled produce, and undercooked meals will not just taste bad, they will make your soldiers sick. Food poisoning can drop a unit's stats or take them out of the fight entirely. Every dish must be prepared properly, or the kitchen itself becomes the biggest threat to the outpost.
Leadership
Every campaign is shaped by its leader. Some commanders run their outposts with unbending pride. Others rule through harsh discipline. Their methods will change what reaches your kitchen and how much room you have to work.
The Chaos of War
The front line is unpredictable. Events will disrupt your plans without warning: a supply cart overturns, a raid leaves you with wounded soldiers who need extra rations, a heatwave spoils your stock, or a sudden donation of unfamiliar ingredients forces you to improvise.
Hard Choices
You will rarely have enough to make everyone happy. You will look at a hungry soldier and decide he does not eat today. You will throw away food you could not use in time. You will face the consequences.
Features
Pure kitchen focus. No base building, no troop management, no shopping. You receive supplies. You cook with Isabell. That is all.
Autobattler combat. Battles resolve automatically. The only variable you control is the quality of the meals you helped prepare beforehand.
Historical foundation. Recipes are based on historical military rations and ancient cooking practices, reconstructed from known ingredients and methods.
Dynamic campaigns. Advance into enemy territory or retreat to safety. Each campaign features unique climates, terrains, units, ingredients, and cooking stations.
Morale and taste system. Each unit type has cultural preferences that affect performance, even when caloric needs are met.
Leader difficulty system. Campaign leaders alter the conditions of your kitchen through their own methods of command.
Random events disrupt your supply chain and force you to improvise.
* This game complies with the Geneva Conventions.
スクリーンショット
ATTENTION
注目度メトリクス
プレイヤー推移
データ蓄積中 24時間平均選択した期間に観測データはありません。
Steamフォロワー推移
2件以上で集計 直近7日選択した期間に観測データはありません。
プレイヤー数とフォロワー数は意味と単位が異なるため、 別々の時系列として表示しています。補間した値は使用していません。
発売前注目度の基礎指標 発売前タイトルのため、Steamフォロワー数と7日増加を中心に注目度を観測します。
| 指標 | 現在値 | 観測状況 |
|---|---|---|
| 現在プレイヤー数 | 未集計 | 最終観測:未集計 |
| 24時間ピーク | データ蓄積中 | 未集計・直近7日 0件 |
| Steamフォロワー数 | 未集計 | 最終観測:未集計 |
| 7日フォロワー増加 | 2件以上で集計 | 未集計・直近7日 0件 |
PlayMEXが保存した観測値です。取得時刻と観測数を あわせて確認できます。
ジャンル・機能
機能カテゴリ
ゲームライフログ
所有ゲームとして同期されると、 このゲームの記録を残せます。