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Camp Cook: Cooking on the frontline

種別:ゲーム 発売日:発表予定 日本語対応
価格未定

戦時下の軍用厨房を管理する料理オートバトラー。届いた物資をやりくりし、料理を作って中世の戦士たちに配給しよう。戦いが始まれば、あなたの行動が戦局を左右する。

このゲームについて

Steamの詳しい説明を読む

In *Camp Cook: Cooking on the Front*, you work alongside Isabell in the kitchen of a forward outpost, far from the main base and deep in contested ground. The soldiers march into battle automatically. You do not control their formations, their equipment, or their tactics. You only help decide what they eat before they leave.
 
Every soldier enters battle with stats determined by the meals Isabell serves. Well-fed troops hit harder and last longer. Hungry troops break. The combat is an autobattler. You will watch the fight play out, knowing the result was sealed hours ago at the cooking station.

Campaigns
The war moves from one campaign to the next. Victory pushes the outpost deeper into enemy territory, stretching the supply lines and making each delivery slower and more uncertain. Defeat forces a retreat back toward the base, where food is plenty but ground is lost.
 
Each campaign brings different terrain, climate, and conditions. A desert campaign in North Africa means meat spoils fast under the sun. A northern European campaign gives you cold storage but fewer fresh goods. As you advance, the same ingredients must stretch further, and every decision in the kitchen carries more weight.
 
You will unlock new foods, new recipes, and new cooking stations: cauldron, skillet, chopping block, and more. Different theaters also bring different units to your outpost.

A Collapsed History
The setting is historical. Your outpost may include medieval knights, Aztec jaguar warriors, Inca fighters, Zulu warriors, Roman legionaries, Greek hoplites, Imperial Chinese guards, Persian Immortals, Mongol hunters, and ninjas. Each unit carries its own cultural tastes and distastes. Ignore them, and even a full belly will not save their morale.
 
The recipes are based on historical military rations and ancient cooking practices, reconstructed from the ingredients and methods known to have been used on campaign.

Your Domain: The Cooking Stations
You do not buy groceries. You do not choose the troops. You do not request supplies. You only help Isabell decide what to do with what arrives.
 
Each campaign unlocks new ingredients, new recipes, and new cooking stations. The tools at your disposal change with every theater of war. You must stretch every ration, balance nutrition against morale, and choose between feeding many soldiers poorly or a few soldiers well.

Cooking Done Right
Raw meat, spoiled produce, and undercooked meals will not just taste bad, they will make your soldiers sick. Food poisoning can drop a unit's stats or take them out of the fight entirely. Every dish must be prepared properly, or the kitchen itself becomes the biggest threat to the outpost.

Leadership
Every campaign is shaped by its leader. Some commanders run their outposts with unbending pride. Others rule through harsh discipline. Their methods will change what reaches your kitchen and how much room you have to work.

The Chaos of War
The front line is unpredictable. Events will disrupt your plans without warning: a supply cart overturns, a raid leaves you with wounded soldiers who need extra rations, a heatwave spoils your stock, or a sudden donation of unfamiliar ingredients forces you to improvise.

Hard Choices
You will rarely have enough to make everyone happy. You will look at a hungry soldier and decide he does not eat today. You will throw away food you could not use in time. You will face the consequences.

Features

Pure kitchen focus. No base building, no troop management, no shopping. You receive supplies. You cook with Isabell. That is all.

Autobattler combat. Battles resolve automatically. The only variable you control is the quality of the meals you helped prepare beforehand.

Historical foundation. Recipes are based on historical military rations and ancient cooking practices, reconstructed from known ingredients and methods.

Dynamic campaigns. Advance into enemy territory or retreat to safety. Each campaign features unique climates, terrains, units, ingredients, and cooking stations.

Morale and taste system. Each unit type has cultural preferences that affect performance, even when caloric needs are met.

Leader difficulty system. Campaign leaders alter the conditions of your kitchen through their own methods of command.

Random events disrupt your supply chain and force you to improvise.

* This game complies with the Geneva Conventions.

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基本情報

発売日
発表予定
価格
価格未定
価格区分
未確定
開発元
erdom
販売元
Throb Games Studio
対応OS
Windows
コンテンツ種別
ゲーム

対応言語

言語 対応 フル音声
日本語 ○ —
英語 ○ —
フランス語 ○ —
イタリア語 ○ —
ドイツ語 ○ —
スペイン語 - スペイン ○ —
オランダ語 ○ —
韓国語 ○ —
残り13言語を表示
言語 対応 フル音声
ノルウェー語 ○ —
ポーランド語 ○ —
ロシア語 ○ —
中国語(簡体字) ○ —
スペイン語-ラテンアメリカ ○ —
中国語(繁体字) ○ —
チェコ語 ○ —
デンマーク語 ○ —
フィンランド語 ○ —
ポルトガル語-ブラジル ○ —
スウェーデン語 ○ —
タイ語 ○ —
トルコ語 ○ —

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