GAME DETAIL
BEATDOWN
BEATDOWN is a rhythm-based co-op fighter where you fight with the power of music! Form a band of up to 4 and battle it out with other bands with a range of unique instrument-based classes. Hit in sync with your band members to become even stronger. Prove that you're the best band in the world!
このゲームについて
Steamの詳しい説明を読む
BEATDOWN is a high-octane multiplayer rhythm game where every playthrough is a musical concert come to life. The annual Battle of the Bands competition is calling you, and you’re ready to fight to the top! Team up with up to 4 friends in couch co-op, choose from a variety of instrument-inspired fighters, and battle your way through stylish stadiums filled with enemy bands that test your reflexes, rhythm, and team coordination. Land precise hits to trigger powerful buffs, enter a Flow State, and rack up satisfying streaks as your squad stays perfectly in sync. Whether you are competing for top scores or just jamming with friends, BEATDOWN delivers the rush of action combat with the pulse of a live performance. Don’t be late!
Welcome to the Battle of the Bands! Form a band of up to 4 friends to start making music and fight your way to the top! Choose from a range of band members, each with different instruments and ways of battling:
The Guitarist - A glass cannon with massive damage.
The Drummer - A slow tank with a wide area attack.
The Bassist - A fast, lightweight attacker.
The Pianist - An jack-of-all-trades, reliable, long range fighter.
Face a variety of enemy bands, each with unique music tracks, genres, and characters! As you go head-to-head with these bands, you've gotta attack to the beat of their tracks to succeed!
If you're consistently on-beat, you'll reach a Flow State. Every band member who's also in the Flow State will gain a unique combat boost from their other teammates, depending on the instrument. Hit in sync together to dominate the stage!
Now that you've beat your foes and proven your status as the best band, do it better! The accuracy and score of your performances are tracked through each fight, showing which band members were on beat and which were lagging behind.
Battle against your old score to reach a new best or try out a new instrument you haven't before. Your band's total performance is also recorded, allowing you to compete with friends and other bands on the same device.
About Us
This is a CS 426 Senior Project in Computer Science, Spring 2026, at the University of Nevada, Reno, CSE Department.
This project was made by CadenzaGames (CSE-11). Work by Cole Kauffman, Royce Ortega, Marlo Ongkingco, and Nick Victoriano. Art by Daryl Casas and Sole Burnett.
Instructed by Dave Feil-Seifer and Vinh Le (University of Nevada, Reno), and advised by Gunnar Wambaugh (Unity Technologies).
Related Resources
This project was aided by the following resources: Game Programming Patterns, Agile Game Development: A Systematic Literature Review, Unity 6.3 Documentation website, FMOD 2.03 Documentation website.
スクリーンショット
ATTENTION
注目度メトリクス
プレイヤー推移
データ蓄積中 24時間平均選択した期間に観測データはありません。
Steamフォロワー推移
2件以上で集計 直近7日選択した期間に観測データはありません。
プレイヤー数とフォロワー数は意味と単位が異なるため、 別々の時系列として表示しています。補間した値は使用していません。
発売前注目度の基礎指標 発売前タイトルのため、Steamフォロワー数と7日増加を中心に注目度を観測します。
| 指標 | 現在値 | 観測状況 |
|---|---|---|
| 現在プレイヤー数 | 未集計 | 最終観測:未集計 |
| 24時間ピーク | データ蓄積中 | 未集計・直近7日 0件 |
| Steamフォロワー数 | 9人 | 最終観測:2026年9月6日 09:38(20日経過) |
| 7日フォロワー増加 | 2件以上で集計 | 履歴あり・更新待ち・直近7日 0件 |
PlayMEXが保存した観測値です。取得時刻と観測数を あわせて確認できます。
ジャンル・機能
機能カテゴリ
ゲームライフログ
所有ゲームとして同期されると、 このゲームの記録を残せます。